Battledield now throwing an error because Valorant is already sitting in kernel memory. Time to buy your EA Battlefield PC but don’t forget your Valorant PC
War…war never changes.
You could also just not play games that think they are allowed to access the kernel at all. Seems safer, more affordable, and basically without downside. They aren’t even that good of games.
They aren’t even that good of games.
Hard copium there
I think the point is there are a lot of excellent shooters to choose from.
Sure, but from what I’ve seen, this battlefield isn’t bad
But yea we know EA
Yes because I truly love my shooters becoming more and more homogenized. Counter strike with hero abilities!?!? Oh my GOD let me spend 100’s of dollars on skins yes PLEASE Riot. Battlefield but it’s more like CoD? YES daddy DICE PLEASE spit in my mouth again, I love the taste.
You liking other type of games doesn’t mean all other games are shit. Most games are pretty basic. I mean csgo is generic as hell and Valorant improves the genre with abilities, good map design, proper character identities, and you say they make homogenized shit?
You not liking AAA games doesn’t mean they’re shit. There’s nothing wrong with making games that stick to a genre but do it perfectly
Games dont belong in the kernel. Shit should have stayed in userspace. No, I dont care how many billions are on the line, games are not that important.
Those are not games but anticheats
True, your wording was my intention.
But is your intention my wording?
alternative: Games do not belong on computers that do non-game things.
Anyway, this is going to be resolved as soon as north korea finds out who many people have important stuff on PC they game on, and hack some hapless devs source to install a rootkit on 100m PCs via steam.
I don’t think you understand people don’t have money to buy one computer to work, one to play, or a console to play. People are cheap that way, when it comes to food or a gaming console they choose food.
Bait used to be believable.
Yes they do. If I want games and non games on my PC then that is up to me, I am the fucking admin.
Yes they do. If I want malware and non malware on my PC then that is up to me, I am the fucking admin.
Fixed your post, and yes you are the admin, you can do what you want.
That was one hell of a leap in (il)logical thinking…
Do you think every videogame is malware?
I guess only Nintendo is allowed to release games then.
Sony can’t, Playstation has a web browser and therefore games do not belong on it.
I mean, i expected some comments on this, but that ? really?
very weak. back to the drawing board.
It’s a shame, they won’t get my money
These anti-cheats don’t even work. Anyone can go out and buy a hardware DMA card with an FPGA on it, which is basically a modern day Action Replay. It has full access to RAM without touching the OS and cheaters like to use them to get around anti-cheat.
furiously scribbles notes
Very interesting…
You just put me on a rabbit hole of looking at what FPGA means. Are these cheaters buying their cards already made? Learning such magic to cheat in games seems very weird.
Is “Mister FPGA” an FPGA because it can reprogram its “internal logic” to be as the gaming chips from the consoles?
How come people know so much? Dang here I thought being a computer wizard was one thing and you shattered my expectationsAn FPGA is essentially a reprogrammable computer chip, or integrated circuit (IC), that can behave as another computer chip. It is widely used in the development of new ICs.
The MiSTer FPGA project uses an off-the-shelf Altera DE10-nano development board, which has a combo FPGA + ARM SoC on it. The OS, USB controller input, and some other stuff runs on the ARM core, and the FPGA is reprogrammed upon launching a core to behave as closely as possible to the original hardware that it’s emulating.
FPGAs can either be pre-programmed or programmed on-the-fly. In consumer hardware, FPGAs and CPLDs (essentially weak FPGAs) are used when you need an IC produced in small scale, or when you need to be able to change the functionality of the IC with updates.
People know so much because they take the time to learn, and it does take a lot of time and patience.
Soooo, you’re telling me, that if I want to use a NVIDIA graphics card in Linux, I am not allowed to load its official driver’s kernel modules unless I either deactivate secure boot or generate my own signing key and load it into the UEFI, as otherwise this would make the kernel untrusted. But on windows every $random_game_publisher is allowed to run at kernel level without it being considered untrusted?
Isn’t Microsoft about to block kernel modules like this entirely? I thought I read that somewhere
Yeah, to stop another CrowdStrike, but it’s not a sure thing, yet there’s talk of api’s etc and wouldn’t surprise me if certain companies got a pass. An article covering your point: https://www.theverge.com/news/692637/microsoft-windows-kernel-antivirus-changes
I hope so much that this will happen.
Nope. They’re developing an alternative set of APIs for userspace in conjunction with security vendors for their products to use but it’s all still a long way off and will be optional to start with.
Given the volume of mission-critical devices security products are installed on (which the CrowdStrike fuckup highlighted), getting them out of kernel space would be a huge risk reduction for the world. And security vendors would love to get away from that risk as pulling a CrowdStrike costs a lot of money setting things right with customers.
But an anticheat used by consumers on their personal devices for a game, not such a big deal.
While I’m sure MS will eventually deprecate and then kill off third party kernel drivers, it could take a decade since MS has so much business (both internal and within their customer base) that relies on legacy crap.
Yep, they’re planning to create a new way to do it, not disable the old way.
And I think that a decade for disabling the old way is optimisticI have a feeling you’re right about this. I do wish Microsoft would take the Apple approach as Apple steamed ahead with deprecating kernel-mode access.
Love them or hate them, Apple take security a lot more seriously than Microsoft these days and it’s a real shame MS see security architecture as a nuisance rather than a core responsibility of their business.
it’s a real shame MS see security architecture as a nuisance rather than a core responsibility of their business.
I’m pretty sure the reason behind this is that they treat backwards compatibility as a higher priority in a lot of cases. There are so many odd choices I see in my day to day that I can only explain away by backwards compatibility. It’s part of the reason you see them take forever to depreciate old and insecure protocols until they get an encouragement from a vuln hitting the news.
That’s what I’ve noticed as well. They keep the old stuff around for as long as they can, because some software made 30years ago is critical to our society so they need to support it or we’re doomed
Like Japanese trains being controlled by some Flash app
I feel I would rather just opt out of playing these games. It ain’t worth it.
I feel like they should just host the entire game and stream it to players if they want to eliminate cheating, but that’s probably the most anti-SKG way to publish a game possible. Oh well.
Actually makes it easier to write aimbots and triggerbots, since you’ll have the video feed and can respond with the right inputs. Skips the step where you’ve got to film the monitor on the machine that’s ‘playing’ the game, which is protected by the HDCP between the PC and the screen.
Good point. Guess it’s hopeless?
To be honest I haven’t thought about this much because playing online games with strangers is not something I enjoy in the first place. I’m sure others have good ideas, though.
Seeking a technical solution to a non-technical problem. Rather than having one set of company-hosted servers that they then struggle to police, just let everyone host their own, and they can be responsible for banning anyone that doesn’t follow the community rules.
But then that lets people socialize using the game without the company being able to harvest their data.
Ahahahaha. 😂 That is just brilliant. The kernel anti-cheat deadlock.
No no deadlock was that weird moba valve put out and supported for a whooping 2 months
Wdym supported for 2 months? It was, and still is, in closed alpha, getting regular updates
They are no longer supporting it?
It’s not even released yet, its still being developed.
It boggles my mind so many people give a shit about these awful franchises. Surely there is something else to play
There is an audience for such games. Mainly for them to blow off steam and try to see if they’re a better crack shot than anyone, and sometimes to acquire a degree of fame. They have spent enormous amounts of money hoping to land more shots at a higher framerate.
I’m now more content quietly playing an offline sandbox game, no rush at all.
I think these franchises have people hooked on a FOMO drip somehow, maybe I’m wrong. I’ve never seen the appeal myself.
Are you guys talking about Battlefield? A AAA fps with 128 players? With absolute bangers like 1942, Vietnam, 2142, 2, 4, and 1?
No idea why people like it. Dead franchise imo
Bad Company 2 and BF3 were great too :(
Haven’t played any since, and definitely won’t defile my kernel with these new rootkit requirements.
Its*. This word is an exception to the rule of using an apostrophe to indicate possession. It’s is always a contraction for “it is”.
It’s not an exception. Pronouns never have apostrophes for possessive.
His. Hers. Theirs. Its.
I didn’t even catch that the first time. But what should we expect from garbage software?
I came here to make a joke along the lines of “lol don’t play Valorant” but I see there’s people seriously suggesting it. Holy shit, you guys.
I mean, I don’t. Believe it or not it isn’t mandatory.
Congrats. Want a cookie?
Actually yes, you got any oreos?
or adjust it is settings
Good job EA
Does anti-cheat even work?
kernel or no
Client side anti-cheat (the one installed on your PC) will never work, it’s just fundamentally impossible. They can restrict user freedom as much as they want, but the hardware still isn’t under their control.
The only reason they push for those kinds of anti-cheats is because they don’t have to pay for the extra processing of server side anti-cheat, and they also get the benefit of a backdoor into your computer that you may never fully uninstall without buying a new computer.
… Or installing Linux.
flyes away
Linux isn’t necessarilly immune. A game could easilly ask the user to install a DKMS module or use their kernel image.
They don’t, but that would be the equivilant.
That statement is to easy. It all depends on how much permissions you give the game and in what kind of environment you execute your game. From sandboxing to inmutable root file systems there is a lot possible to exactly prevent this to happen.
Proof is in cheaters existing on day one of battlefield 6 open beta. Client side anti-cheat will never work. It’s good to have some basic preventative measures client-side, but server-side anti cheat is the only way to properly prevent cheaters.
Unfortunately companies keep investing in garbage client side anticheat that just pokes security holes into our machines.
Only Valve to my knowledge is investing money into their server side anti cheat, no other big player is to my knowledge.
Valves anti-cheat doesn’t really do anything though, at least not in CS2. It does like to boot me from the game from time to time because I’m playing on Linux though.
True VAC alone is not great (nothing really is), but CS2 (in my opinion) has one of the best systems against abuse, even though legit players like myself can get stuck in low trust factor sometimes.
VAC, trust factor, overwatch (player report reviewing, not sure if this was discontinued) all work together.
Hopefully a big improvement is to come soon with the VAC Live agents that monitor games using AI to predict likely cheaters.
Valve obviously has a big interest in keeping cheaters out, because their skin economy makes them boatloads (literally hehe) of money. I think they are the only company going down this road right now of AI agents, which is unobtrusive to users and should hopefully keep up VACs high accurate ban rate (which is at least a good thing about VAC, when you are banned, in almost all cases, you were indeed cheating (low fase positives)).
I do recognize though that AI agents likely comes with a high cost and may only be implemented in other highly competitive games that make lots of money.
There probably exist other methods, but it’ll take more investment in designing adaptable systems that can work on many games.
This only happens if you’re running both games at the same time. Still not great but not as bad as it looks.
Are ya sure? Valorants anti cheat is always on
It uses an anti-cheat that is loaded while the game is not? What is this and why is anybody playing it at all? O.o
I can tell you why they do it. Which is to get installed at launch time (like a driver required to boot for example), so they can watch absolutely everything that loads into the system.
But yes, I wouldn’t play any game that needs a kernel anti-cheat.