Took longer than expected from 3.3 million.
Well, now that everyone who want to play day one bought it, the only remaining market are the people of !patientgamers@sh.itjust.works that are waiting for a sale to buy it.
And considering it is on the game pass, 4.4 million is quite good.
Amazing to see for a turn-based game, an original I.P. and and independent company!
Picked it up on Saturday, finally! For some reason it’s been super hard to find!
I envy you.
Currently playing it right now. I’m constantly amazed how good the game is. It deserves all the praise.
Worth every goddamn cent I paid for it.
I was a !patientgamers@sh.itjust.works and only bought it after the release discount was gone.
I really enjoyed the game, but hit a difficulty spike that just totally stalled the experience for me. No fault of the game but I just couldn’t figure out if I wasn’t leveled enough or lacked the skill. I’m willing to admit my reaction times aren’t what they use to be.
I’ll give it mad points for helping make turned based combat finally click for me. It was never my bag, but this one really worked for me.
Another possible option if you’re on PC is using the mod that makes dodge/parry window bigger or smaller. I haven’t used it but I know people who have and it can really change your enjoyment of the game.
I hit a wall at some point, the difficulty seemed to have ramped up or I was super weak.
Probably my stats and bad weapon and skill choices and I had not picked up certain items and pictos.
I left the game for a few months and picked it up again, started over and I just finished it now, about 30 minutes ago.
I’ll admit I used some build guides and it helped me along, I wanted to finally finish the game without struggling as much as I did before.
I self-inflicted some pain like that for me as well.
I got close to the end of Act 2 and my friend said that the difficulty was too easy and I was breezing pass everything and to switch it to Expert. Well guess what. I didn’t level, upgrade or put my Pictos in a way to deal with it. So most of my boss fights turned from a close-win into 45 minutes of me dying a lot. Like, I’d be one-shotted so often.
I then took some time and then cashed in some Lumina for stories and then actually put some strats in and went through the skill tree. I think it was worthwhile in the end but it totally changed the experience for me.
What difficulty setting were you playing on? I think Story mode post nerfs should be manageable even if you get hit a lot - at least as far as main story goes.
If you want to give it another shot, invest in HP and Defense, bring a healer and build Maelle as a tank with Egide to give yourself a lot of margins and sort of grind out encounters safely. There aren’t many DPS checks - if any.
Late game you can stack so much damage on Maelle that she one-shots everything, if you like.
Its a great game and worth trying to finish. Now as far as the optional superboss… Yeah, that’s another story.
I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.
I couldn’t beat it “fairly” either, but approaching it as a puzzle fight where you’re trying to figure out how to deal with its bullshit is also kind of fun. I ended up stunlocking it, which in itself you can do in several different ways. The game has a lot of fun things you can do with builds.
Or just Stendhal.
Congratulations to the team! Can’t wait to play it for myself someday 🙏🥳