• 8 Posts
  • 324 Comments
Joined 2 years ago
cake
Cake day: June 9th, 2023

help-circle
  • Just get a Steam Deck, and add a hub and wireless controller.

    Oh, but it won’t run full-detail AAA releases at 4K? Nothing cheap will. That is exclusively the domain of consoles, earned through direct-contact optimization with developers. That’s still enough horsepower for the thousands of great indie games on Steam, many of which are simple enough to run fine on a midsize TV on the small Deck CPU.

    Basically, if someone is adamant about running high-detail games on their TV using Steam, they’re already a niche enough market that it really doesn’t make sense to build up a single SKU for them and hope for bulk manufacturing savings the same way you could for consoles.

    It’s probably better off for developers to keep targeting the Deck as a general metric point anyway. The especially good news there is, once devs do that, Linux desktop gamers benefit anyway.









  • Katana314@lemmy.worldtoGames@lemmy.worldWhy would I buy this?
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    7 days ago

    I can’t say I like how /Games often circles around negative attention rather than positive.

    Activision spent billions on marketing so people will buy these stupid Ultra Editions. Even negative attention gets people thinking about and talking about the game.

    Instead, post about the cool indie games out that you think deserve far more attention than this battle pass slop. Let Activision come check up on us and cry because for all their efforts no one even cares to hate on their game.

    Theres an asymmetric game out as a demo, called Carnival Hunt. It has a really unique aesthetic, and isn’t all that fun yet, in part because of the formula being refined and players getting better at it. But I like the idea: Rather than TCM’s idea of unlocking doors towards an exit, the survivors, “bunnies”, are trying to climb the floors of a large building, with each method of ascending a floor requiring various tools and making noise. Some ways up are harder to set up but easier to repeat, others only work if the killer is ignoring them.












  • I’m glad it has a demo because I know a lot of people don’t enjoy characters like that; there’s some great heartfelt conversations once you get to know the characters, but you have to be able to stand 20+ narmy and overly polite banter sequences to get to the moments where each of them surprises you. If you get that far, you usually get invested.

    I REALLY like what they’ve done with the combat in this one. Even on normal, I was losing early boss fights for playing without consideration and using nothing but the enemy’s elemental weakness. I just finished Chapter 1, and I especially liked having moments where half the party was dead, and attacking was actually a good option to give my team a moment to revive each other, thanks to the stun/delay systems.