• ssillyssadass@lemmy.world
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    4 days ago

    Starfield. It’s the definition of a “mixed” rating on Steam. It’s not bad, but it’s not good either. You play it for an hour and your reward is that an hour has passed.

    • brendansimms@lemmy.world
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      4 days ago

      After running through the main story once, I modded it to where you cannot buy any natural resources - they must be harvested in person and/or setup a base and and ship all natural resources to a central storage planet. This essentially turned it into a spreadsheet-logistics game which gave me a a second, much more enjoyable playthrough. But I agree - absolutely medium-tier game.

  • JoeKrogan@lemmy.world
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    5 days ago

    The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I’ve yet to play

    • Green Wizard@lemmy.zip
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      5 days ago

      I was going to say outer worlds as well (outer WILDS is a fantastic game IMO) the game was entirely competent, just unimpressive in every way. Except Pavarti, she is a precocious sugar dumpling and must be protected at all costs.

      • ItsMrChristmas@lemmy.zip
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        5 days ago

        Actual conversation had with my wife, who was watching me play near the end:

        “That chick is cute. I bet her romance is adorable!”

        “She’s aromantic and asexual, you can’t romance her.”

        “I bet her quest line is fun”

        “Nope. It’s a really boring fetch quest where you set her up on a date with some bland woman old enough to be her mother. She is also very obviously sexually and romantically attracted to this woman.”

        “…huh.”

        I love Parvati but Drinking Sapphire Wine is a terrible quest.

        • drosophila@lemmy.blahaj.zone
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          3 days ago

          I thought The Outer Worlds was violently mediocre, and yeah, its really long uninteresting fetch quest, but:

          • Parvati says she’s not interested in physical affection, but I don’t recall her ever saying she was aromantic. The closest thing I remember is that she feels like she’s better at dealing with machines than people, which definitely doesn’t mean the same thing.

          • I also don’t recall her ever saying anything sexual about Junlei?

          • how old does this woman look to you that you think she could have a 28 year old daughter?

          • Green Wizard@lemmy.zip
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            3 days ago

            The quest was nothing new sure, but the reason I’m doing the quest? I want her to have the best dam date ever. I just wanted to see her happy and help her get ready for her date. Not sure what they were talking about with her being aromatic, don’t remember that. And about the age thing? not sure what they meant by that either, she looks the same age as Pavarti to me.

    • KuroiKaze@lemmy.world
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      5 days ago

      Well, I can sort of be impressed with what outer wilds did. I didn’t actually find it all that much fun to play, whereas I completed the outer worlds.

    • Nindelofocho@lemmy.world
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      5 days ago

      Outer Wilds is absolutely superb if/when you get it try to get the DLC too its a good value. Steam summer sale coming up soon if you’re in the states

  • From recent memory: Starfield.

    I didn’t think it was terrible in and of itself, but it also wasn’t very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.

    • jedibob5@lemmy.world
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      5 days ago

      Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game…

    • OriginalUsername7@lemmy.world
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      5 days ago

      I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.

      For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.

    • AlexisFR@jlai.lu
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      5 days ago

      As a big fan of space sims and action RPGs, I wrote that game off when looking at reviews and how the spaceship building system and space travel were.

      It’s like they choose the worst of Elite Dangerous and mixed it with the worst parts of previous Bethesda RPGs.

      • CIA_chatbot@lemmy.world
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        5 days ago

        It always felt to me they wanted to create what star citizen is supposed to be someday (press x to doubt) and the. Looked at no mans sky and were like, we should add that too! And then realized the scope of that was ridiculous and half assed both of those parts.

    • Green Wizard@lemmy.zip
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      5 days ago

      Star field was just mediocre enough that it pissed me off, the loading screens and menues are egregious enough to make me go ballistic. It’s hilarious because instead of criticizing the game for actuall gameplay, at launch it was lambasted for “pronouns”. Then normal people got to playing it and actually explained the issues.

    • I Cast Fist@programming.dev
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      5 days ago

      I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects’ placements, plus you’re better off just buying resources from vendors.

      • brendansimms@lemmy.world
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        4 days ago

        I modded it with the ‘no purchasable resources’ and it became a totally different game; It was all spreadsheet/logistics and organizing galaxy wide shipping to central hubs where I had to fabricate all my own materials to be able to upgrade equipment. I found that far more enjoyable, but the game is still meh. Not worth the replays like skyrim was.

        • I Cast Fist@programming.dev
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          4 days ago

          While I enjoy some logistics management, I’d never punish myself with that in Starfield. Most gear upgrades aren’t worth it and you can’t even craft your own weapons or suits. This isn’t Fallout where advanced machinery can be considered “lost tech” ffs

  • Nindelofocho@lemmy.world
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    5 days ago

    Pretty much every modern AAA game. Theres an exception here and there but really smaller studios have been making bangers that AAA studios just cant seem to touch

    • Nalivai@discuss.tchncs.de
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      3 days ago

      Yeah, big studios are setting up to create the mediocrest game they can imagine. Taking risks might make the line not go up, and they can’t have this happening.
      Ironically, this leeds to creation of absolute dogshit more often than not.

  • Noite_Etion@lemmy.world
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    6 days ago

    Any assassin’s creed from the last 10 years, probs gonna get hate for that but they are just so average to me.

    • calcopiritus@lemmy.world
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      4 days ago

      I got the viking one for free. Didn’t make it much farther than the initial area, which is hours long.

      I’d say they are worse than mediocre.

  • thatKamGuy@sh.itjust.works
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    5 days ago

    Kingdoms of Amalur: Reckoning

    Had all the individual makings of an exceptional game (with input from Todd Macfarlane, R A Salvatore and Grant Kirkhope), and while it was definitely enjoyable enough - it lacked any wow-factor whatsoever, winding up an otherwise forgettable 7/10.

    • Rai@lemmy.dbzer0.com
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      5 days ago

      7/10 to me is a good game. I hate how people rate games. I’ve always hated it. A 6/10 game is enjoyable. A 5/10 game is absolutely mid. A 4/10 game is okay. 3/10 has huge flaws but is worth playing if you’re into that.

      Subnautica is an 8/10 game for me. I thought it was amazing. I loved it. Below Zero was a 6/10 game. I thought it was good. I enjoyed it, and I would not call it “absolute mid.”

      • thatKamGuy@sh.itjust.works
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        5 days ago

        In a world where games are scored across a full spectrum 0-or-1 to 10, then yes - anything 4-6 would be considered middle of the road.

        However, due to a number of factors - that’s unfortunately not the reality we find ourselves in.

        Firstly, “mid” is hard to define as it can mean anything from ‘mediocre’ to ‘fine, but forgettable’.

        Secondly, ratings/scores tend to skew upward as people tend to reserve 1s for outright scams, broken games and review bombs. With 2 & 3 often used for ‘asset flips’ and similar non-games - so we end up grading on a curve from 4-10.

        This also works well for mainstream outlets as it keeps advertisers happy, due to arbitrarily inflated scores.

        Lastly, in a world of cumulative media (new releases don’t cause older ones to stop existing) - even ostensibly good games will fall by the wayside as players have access to 10/10 titles from previous years.

        So all things considered, a 7/10 is well and truly “mid” in this topsy-turvey IGN-eque world

    • callouscomic@lemm.ee
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      5 days ago

      At the time of its release, it’s wow factor for me was simply some fucking color, compared to PS3 Skyrim which had released mere months earlier.

      I love both games, but there’s something about Amalur that I think I love more that I can only think of as it being just medium, average, mediocre but not bad. It’s just something kinda fun. Comfortable.

      • thatKamGuy@sh.itjust.works
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        5 days ago

        Oh no doubt, my (vague) memories of it are definitely in vivid bright colours.

        I originally got it as I was looking for a single player World of Warcraft-like experience, and I did play through a significant portion of the main story - but eventually went back to WoW as it didn’t quite scratch that itch enough.

        I probably should revisit it sometime in the near future - hopefully on the Steam Deck (haven’t checked compatibility).

    • sexual_tomato@lemmy.dbzer0.com
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      5 days ago

      The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.

      • ampersandrew@lemmy.world
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        5 days ago

        Sort of. Their funding was also tied up in the state of Rhode Island. Reckoning was purchased by 38 Studios, who were making a Kingdoms of Amalur MMORPG, and then the game was made to be in the same universe. The MMO burned through cash and never released, and the sunken studio brought Reckoning’s developer down with it.

      • thatKamGuy@sh.itjust.works
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        5 days ago

        Yes, it was developed by Curt Shilling’s 38 Studios - but it was actually largely financed by the state of Rhode Island, and the studio ended up defaulting on payments!

        Honestly, the story of the game’s development was more interesting than the story within the game itself!

    • XM34@feddit.org
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      4 days ago

      Was gonna say it. This perfectly describes the last few Assassins Creed titles. Not bad enough to put them away, but also not good enough to leave any kind of lasting impact.

      • Blackmist@feddit.uk
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        4 days ago

        It’s like chewing gum. You just keep going as it gets blander with no end in sight.

      • Tigeroovy@lemmy.ca
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        4 days ago

        Yeah, Assassins Creed was cool at first but they just bled that shit to death with too many releases. It’s hard to keep things fresh when you put out like 10 sequels.

  • grueling_spool@sh.itjust.works
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    3 days ago

    First thing that came to my mind was Crysis 2. Absolute mid-tier FPS, which was unfortunately pretty disappointing coming off of the first game.

    Definitely worth a look if you just want to run around and shoot shit.

  • Delphia@lemmy.world
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    4 days ago

    Mechwarrior online.

    Free, online “shooter”, good community, runs on linux, gameplay is dated and doesnt get tons of dev support anymore but its still how I kill an evening once or twice a week.

        • Blackmist@feddit.uk
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          4 days ago

          But instead of playing the map as a menu screen, you actually play in the world and discover things.

          That was the crucial difference for me.

            • Iunnrais@lemm.ee
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              3 days ago

              I don’t think Blackmist has a hot take here. The Ubisoft formula is: navigate to a tower. Tower gives you a checklist of things to do. You do the things, then look for a new tower.

              Breath of the Wild is different. Yes, you start by navigating to a tower, but then… no checklist is given. You look around, you explore, you find things to do. Maybe you find everything, maybe you miss things, maybe you miss everything. You can always come back and explore more later… and when you’ve done everything, you can’t really be CERTAIN that you got it all. The lack of a checklist dramatically shifts the gameplay from doing a list of events, with little difference from selecting them from a menu, to actually having to explore the world and look around.

              To call it the Ubisoft formula is to vastly misunderstand what the Ubisoft formula is. The formula is a list of things to do. BotW does not have that. Not even slightly. The towers are just something to aim for to get you started, and a place you can use your eyes to look around from, also to get you started.

              • Blackmist@feddit.uk
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                3 days ago

                And to add to that, it also gives you the tools for discovery. It’s not just “Ubisoft, but they hide the icons”.

                The shrine detector (which can become an anything detector), the ability to look through binoculars or whatever it is and stamp a limited number of visible waypoints onto the map. Tears of the Kingdom gives you a slightly obscure ability to highlight all the cave entrances nearby, which you can then try to mark up and see if you’ve been there.

                Other games have started trying to do some of this, but I think a lot of it is added late on in development and doesn’t really work well. Like Jedi Survivor gives you the ability to mark things with icons, but what for? You can’t see the markers when you’re walking around. There’s not really much to discover from a distance, and it’s pretty far from being a vast open world.

                Is it perfect? No. The last few shrines are often a complete ball-ache to find, although a lot of them are just a generic fight and they’re pretty optional, it feels like you should do them.

                Is it better than a world as a menu screen as offered by Ubisoft and those that copy them? Yes.

                I think in general a lot of developers should take a long look at what they’re actually trying to make before going with the open world approach. It’s getting tired, and they’re mostly doing it badly.

  • vaguerant@fedia.io
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    5 days ago

    This is a tough question because it’s like asking “What’s the most forgettable game you’ve ever played?” I can remember some of the best and worst games I’ve ever played, but mediocre games are explicitly not interesting.

    That said, the first one that came to mind for me was Starshot: Space Circus Fever for N64. It’s just a very generic late-'90s collectathon platformer. It’s hard to be mad at it, because it’s not terrible or anything, there’s just no reason to play it. If you’ve got an N64, there’s Mario, Banjo, Rayman, even B- and C-tier stuff like Gex and Chameleon Twist. There’s hidden gems like Space Station Silicon Valley or Rocket: Robot on Wheels.

    That last one is the only reason I played Starshot, I saw it clearanced at a used game store and was like “Oh yeah, I remember hearing this game was good,” but it turned out I was thinking of Rocket. That game actually is good, while Starshot is just fine.

    • Flamekebab@piefed.social
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      5 days ago

      An N64 game I’ve never heard of before? Mark it on the calendar because that hasn’t happened in many a sparrow’s moon.

    • P00ptart@lemmy.world
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      5 days ago

      It also makes people say things are mid to them. Honestly, rdr2 was that way for me because I hated the pseudo-rpg elements. But long after I put it away, I started playing actual RPGs. So I may give it another shot, but I have so many on my to-do list.