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Resident goofball. Freaky furry. Silly little guy who’s not so little. 🇧​🇱​🇺​🇪. Pansexual. Husky. Woof. 🐶

If anything I post makes you think instead of laugh: You read it wrong, dummy.

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Joined 1 year ago
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Cake day: October 6th, 2024

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  • I mean… I had to use a guide to figure out how to access the DLC in Dark Souls 1 because it is rather convoluted compared to everything after it. So that I was prepared for. At least the biggest one (Ranni’s) is pretty easy to follow… Up to a certain point. Unless you rest at that one specific site of grace after picking up the mini Ranni doll, you may never know you can speak to the doll itself. It should have had the prompt appear at every site if you had the doll and not conversed with it.

    I also was always disappointed with the MP. After the kickass MP of 2 and 3, ER pulled back on everything except the convenience. I do like the effigies so you don’t have to just literally stand around in a spot waiting to be summoned; but that is just about the ONLY thing I love about ER’s (vanilla) multiplayer.



  • After 1300+ hours in Elden Ring, I have come to hate a lot of the enemy designs. So many things teleport or slide to you so you can’t maintain good spacing, have combos that never end or can be started up ad infinitum with no openings, have hitboxes that do not match the visuals of what’s going on, or have so many effects happening all the time you can’t even see what is going on.

    I’ve began to wonder if ER stretched their imagination of what could make a difficult challenge because it often feels very unfair compared to all the prior games.