

What about canola/rapeseed oil? It’s so neutral, it adds no flavor. It also has a smoke point similar to, but slightly higher, than olive oil.
I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.
What about canola/rapeseed oil? It’s so neutral, it adds no flavor. It also has a smoke point similar to, but slightly higher, than olive oil.
Ah well then I am just one of today’s lucky 10,000.
Mmm… Fresh copypasta 🤤
Yeah, but also one of them is helpful and the other is the exact opposite. If the choices are AI therapist or no therapist, you are still better off with no therapist.
All I use my machine for is gaming, so not having cheaters in games far outweighs the odds of being hacked by imaginary bogeymen.
I’d probably be okay with kernel level anti-cheats if they actually stopped cheaters. But they don’t. Hell, the best anti-cheat I’ve ever seen that actually works isn’t even made by the developers of the game; it’s a mod! Blue Sentinel for Dark Souls 3. All it does is check if the files a player you’re connecting to has deviate at all from your own, then prevents the connection if they are not 1:1 identical.
We just need to go back to weird. Games have always been some of the weirdest things in media I have ever seen. And I consume a lot of media. Books are certainly weird, but games tend to go a bit further in the weirdness than even Franz Kafka or Harlan Ellison.
Mainstream AAA games avoid weird. They want to appeal to everyone, so they are, of course, getting to a point where they will not appeal to anyone. Indie games still experiment. Or at least work on some really weird ideas… They don’t always work, but definitely are out there lol
Dark Souls (any) and Bloodborne.
The others don’t pass muster because they do have some insane difficulty spikes. These don’t, really. Smough & Ornstein is really the only spike I can think of in the entire DS series and BB actually felt pretty even through the whole game.
Grinding isn’t necessary and there is essentially zero fluff in all of them, tho.
I haven’t had very many, since I take care of my stuff really well and try to get something that will last a long while.
First was a Tmo Sidekick. And I hella wish someone would make a smartphone version of it, with the flip up screen to cover a real keyboard, and a physical scroll wheel. 🤤
looks at the box with all his old phones in it
“Y’all better not be polluting Thailand!”
Intelligent Qube (PS1)
“I showed you my elbow, pls respond 🥺”
In that case, I firmly disagree with Blue_Morpho’s assessment.
At the bottom of the README there was a thank you to myself and Spegel.
How much credit is needed to be counted as giving credit?
I keep playing it just because it’s something to do, but I feel it really misses the mark of what the Control franchise should be about. The world is interesting. It told interesting stories within the confines of a single player game. Firebreak doesn’t seem to have a story at all, and the action is pretty average with the same mininal enemy variety as Control. It also does not feel like a game from a company like Remedy; it’s half-cooked and janky. It works but it’s not quite polished.
I would hope so. I mean, they made it. It’d be weird if, say, Bungie was in Control. 🤷♂️
the monkey’s paw curls a finger and your wish is granted
you can now right click and select install. But it doesn’t actually install properly.
It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.
“Now! Nope, damn it… Now! Nope again… Now? Nope. Well it’s not now… Ok it was. WTF?”
Eh… It’s not the combat in Expedition that keeps me playing. Even with the time-based perfect hits, dodges, and parries it’s not as fun as actively being in control during real-time combat.
But the story, characters, and music are incredible.
Balancing realistic weaponry is always going to be exactly the way things are balanced IRL: