• InverseParallax@lemmy.world
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      1 day ago

      Ps1 is great because it’s a mips core, a funky 3d engine and the main weirdness is the spu.

      The n64 is all weird (albeit with a similar but 64bit mips core).

      • kadup@lemmy.world
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        22 hours ago

        The PlayStation hardware is barely capable of 3D at all.

        Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.

        • InverseParallax@lemmy.world
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          13 hours ago

          It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.

          You have to clip your triangles, basically clip everything.

        • twice_hatch@midwest.social
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          16 hours ago

          It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision

          • kadup@lemmy.world
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            11 hours ago

            and floating point isn’t a precision

            Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.

            The PlayStation can’t use anything but integers to place points in 3D space.

      • Cort@lemmy.world
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        1 day ago

        Don’t forget the rdram in the N64 that Sony didn’t use until PS2/3