MazonnaCara89@lemmy.ml to Games@lemmy.worldEnglish · 2 days agoMario Kart 64 got finally decompiled!github.comexternal-linkmessage-square85fedilinkarrow-up1572arrow-down16
arrow-up1566arrow-down1external-linkMario Kart 64 got finally decompiled!github.comMazonnaCara89@lemmy.ml to Games@lemmy.worldEnglish · 2 days agomessage-square85fedilink
minus-squarekadup@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·22 hours agoThe PlayStation hardware is barely capable of 3D at all. Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
minus-squareInverseParallax@lemmy.worldlinkfedilinkEnglisharrow-up1·13 hours agoIt does texture mapping but that’s all. I think it does very limited, basically gouraud shading. You have to clip your triangles, basically clip everything.
minus-squaretwice_hatch@midwest.sociallinkfedilinkEnglisharrow-up2arrow-down1·16 hours agoIt does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
minus-squarekadup@lemmy.worldlinkfedilinkEnglisharrow-up2·11 hours ago and floating point isn’t a precision Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means. The PlayStation can’t use anything but integers to place points in 3D space.
The PlayStation hardware is barely capable of 3D at all.
Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.
You have to clip your triangles, basically clip everything.
It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.
The PlayStation can’t use anything but integers to place points in 3D space.