• kadup@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    22 hours ago

    The PlayStation hardware is barely capable of 3D at all.

    Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.

    • InverseParallax@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      13 hours ago

      It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.

      You have to clip your triangles, basically clip everything.

    • twice_hatch@midwest.social
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      16 hours ago

      It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision

      • kadup@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        11 hours ago

        and floating point isn’t a precision

        Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.

        The PlayStation can’t use anything but integers to place points in 3D space.