MazonnaCara89@lemmy.ml to Games@lemmy.worldEnglish · 2 days agoMario Kart 64 got finally decompiled!github.comexternal-linkmessage-square85fedilinkarrow-up1572arrow-down16
arrow-up1566arrow-down1external-linkMario Kart 64 got finally decompiled!github.comMazonnaCara89@lemmy.ml to Games@lemmy.worldEnglish · 2 days agomessage-square85fedilink
minus-squareInverseParallax@lemmy.worldlinkfedilinkEnglisharrow-up4·1 day agoPs1 is great because it’s a mips core, a funky 3d engine and the main weirdness is the spu. The n64 is all weird (albeit with a similar but 64bit mips core).
minus-squarekadup@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·22 hours agoThe PlayStation hardware is barely capable of 3D at all. Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
minus-squareInverseParallax@lemmy.worldlinkfedilinkEnglisharrow-up1·13 hours agoIt does texture mapping but that’s all. I think it does very limited, basically gouraud shading. You have to clip your triangles, basically clip everything.
minus-squaretwice_hatch@midwest.sociallinkfedilinkEnglisharrow-up2arrow-down1·16 hours agoIt does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
minus-squarekadup@lemmy.worldlinkfedilinkEnglisharrow-up2·11 hours ago and floating point isn’t a precision Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means. The PlayStation can’t use anything but integers to place points in 3D space.
minus-squareCort@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 day agoDon’t forget the rdram in the N64 that Sony didn’t use until PS2/3
Ps1 is great because it’s a mips core, a funky 3d engine and the main weirdness is the spu.
The n64 is all weird (albeit with a similar but 64bit mips core).
The PlayStation hardware is barely capable of 3D at all.
Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.
You have to clip your triangles, basically clip everything.
It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.
The PlayStation can’t use anything but integers to place points in 3D space.
Don’t forget the rdram in the N64 that Sony didn’t use until PS2/3