Oh, I didn’t mean this-therefore-that … I was trying to say that these two games in my experience having enjoyed the single-player, I think would have failed in the multiplayer realm as the desire doesn’t seem to be there. I’m certain there are examples in the opposite direction.
The IP “could” make sense as the gameplay goes for a very fetch questy type of mechanic and the land is vast and they could expand the lore.
I was just assuming (out of my ass) that these successful single-player story driven games are “forced” to do multiplayer games for cash grabs.
Albeit Blizzard did it for WarCraft, but I always saw Blizzard differently in this regard as it seemed like they had (very much past tense) the desire to do so.
Quality isn’t necessarily measured by desire. One can enjoy something they never desired before it existed. And one can loathe something they always desired before it was made, see the Warcraft movie (for me, at least).
Might have been a cash grab - in fact it likely was. But I tend to reserve my judgement. I’m not on the live service hate train - in fact I’m often interested in what they might have on offer. I like to have a main game, and live service games are great for people like me as there is always something to look forward to. And I for one fucking hate the constant cach grab fails.
People always hate on live service games just because of the label, but there is serious lack of good live service games compared to good single player games.
My comment migh’ve come partyl from a place of frustration so apologies if I was harsh or something
Oh, I didn’t mean this-therefore-that … I was trying to say that these two games in my experience having enjoyed the single-player, I think would have failed in the multiplayer realm as the desire doesn’t seem to be there. I’m certain there are examples in the opposite direction.
The IP “could” make sense as the gameplay goes for a very fetch questy type of mechanic and the land is vast and they could expand the lore.
I was just assuming (out of my ass) that these successful single-player story driven games are “forced” to do multiplayer games for cash grabs.
Albeit Blizzard did it for WarCraft, but I always saw Blizzard differently in this regard as it seemed like they had (very much past tense) the desire to do so.
Once again, all assumptions. I’m wrong, often am.
Quality isn’t necessarily measured by desire. One can enjoy something they never desired before it existed. And one can loathe something they always desired before it was made, see the Warcraft movie (for me, at least).
Might have been a cash grab - in fact it likely was. But I tend to reserve my judgement. I’m not on the live service hate train - in fact I’m often interested in what they might have on offer. I like to have a main game, and live service games are great for people like me as there is always something to look forward to. And I for one fucking hate the constant cach grab fails.
People always hate on live service games just because of the label, but there is serious lack of good live service games compared to good single player games.
My comment migh’ve come partyl from a place of frustration so apologies if I was harsh or something
lol no worries, my comment came off as arrogant so it’d be deserved. Reserving judgment is good and something I some practice more as well.