It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.
EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.


I’ve been playing The Binding of Isaac for decades. I’ve bought it probably 5 times on different systems, for friends, etc, bought the expansions as well. I’ve probably still spent less on that game than what a current AAA title costs, and I still have new content to play.
The problem with the industry is they are all trying to get the “next big thing” and they stick to the same formula, there’s no innovation from the big studios anymore. That’s also why I play way more Indie games, I think the last major title I bought was Tears of the Kingdom, and that was probably the last Nintendo title I’ll purchase.
Silksong & Hades 2 will probably be enough to last me the rest of the year. Having 1000 games to pick from doesn’t bother me because I don’t need to play them all.