• DupaCycki@lemmy.world
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    24 hours ago

    The main goal of a game is to be whatever the creators and/or you want it to be. Frustrating difficulty can still be fun, just like feeling scared in a horror game is fun. It simply has to be done right.

    Keep in mind it’s already very hard to make a good, balanced game. Adding difficulty sliders increases that exponentially. Even if you add a few presets - that’s still a lot more work, which indie studios may not have resources for.

    • tmyakal@infosec.pub
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      20 hours ago

      There doesn’t need to be sliders or options menu settings. Elden Ring handles difficulty settings beautifully: upgrading your flask is optional and increases both the frequency and amount of healing that can be received. Using summons is optional and can make some fights an absolute cakewalk. Same with all the different crafting items. If you want, almost every dungeon in the game can be skipped or revisited if it’s too hard.

      All Team Cherry had to do was change the timing or location for access to certain tools in the game.

      • pressanykeynow@lemmy.world
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        9 hours ago

        To be fair while Elden Ring is the most popular From game it’s also by many accounts a downgrade from their previous titles. It’s fun but not nearly Bloodborne, not Dark Souls with it’s ups and downs but establishing the genre, not even Sekiro which is weird for the series but still doesn’t have any game to compare where it shines. Personally if I had to choose between three Elden like games and one Bloodborne, I wouldn’t even think.

    • Katana314@lemmy.world
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      21 hours ago

      Many FromSoft games don’t strike that balance right. The ones I’ve tried, even the ones I successfully beat, gave me a groan of “Fucking FINALLY, now what mediocre reward and fresh hell do I get for that!? In fact, why am I playing this…?”

      Another example, Stellar Blade. I enjoyed the difficulty, and got pretty good at the parries against bosses; but usually only hit about 60% of them. That wasn’t good enough for the very final boss, which takes off about half your health for each one you miss. Only for that fight, I ended up turning down the difficulty - and it was still tough! And, I still felt rewarded at the end.

      One final example, Another Crab’s Treasure. It has some hard fights, and many difficulty options. I’m glad those were there…but I also just never used them. Also, it now has a NG+ that gets even harder.