With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
If anything I find the walkbacks much shorter than in the original. There is always a bench 30s/1m away from each boss or tough platforming section. At least so far…
Yeah I am almost at the end of the act 1 (i think?) and so far the impression is that if something seems to have a long walk or having to repeat a hard parcour section, I didn’t find some hidden bench or shortcut to bypass said parcour section.
In general I can see this game being started as an expansion for HK, the difficulty is quite high and the curve steeper, but I can’t relate with most of the complains so far (the currency maybe a little, but it’s normal IMHO you can’t just shop everything at once from a new vendor you find).
Initially I was put off by the double damage, but the heal being short and x3 I think compensates for it (plus, you can do it mid air etc.).
Yeah the game’s definitely harder than HK was, but by no means impossible. It’s not nearly as difficult as say Elden Ring for a recent-ish example. The true ending final boss didn’t even take me as many tries as Last Judge or that frog fucker lmao
None of the runbacks are egregious either. There’s just about always a bench barely 30-40 seconds away at absolute most.
I’m loving it, and the runbacks and difficulty just feel like standard metroidvania to me. Yeah, it takes time and caution, but that’s just the genre.
If anything I find the walkbacks much shorter than in the original. There is always a bench 30s/1m away from each boss or tough platforming section. At least so far…
the vastly increased traversal speed also helps mitigate the walkback tedium
It’s definitely fair most of the time. There are one or two places I’ve seen so far where it’s deliberately ramped up (or appears that way at first.)
Yeah I am almost at the end of the act 1 (i think?) and so far the impression is that if something seems to have a long walk or having to repeat a hard parcour section, I didn’t find some hidden bench or shortcut to bypass said parcour section.
In general I can see this game being started as an expansion for HK, the difficulty is quite high and the curve steeper, but I can’t relate with most of the complains so far (the currency maybe a little, but it’s normal IMHO you can’t just shop everything at once from a new vendor you find).
Initially I was put off by the double damage, but the heal being short and x3 I think compensates for it (plus, you can do it mid air etc.).
Since when do metroidvanias not have save points right outside boss rooms? That’s been the standard since symphony of the night at least…
They haven’t really been a thing in either Metroid or Castlevania for a long time, interestingly.
Doesn’t metroid only have save rooms?
Yes? http://metroid.retropixel.net/games/metroid3/metroid3_map.gif
Notice how there is always one close to each boss.
Yeah the game’s definitely harder than HK was, but by no means impossible. It’s not nearly as difficult as say Elden Ring for a recent-ish example. The true ending final boss didn’t even take me as many tries as Last Judge or that frog fucker lmao
None of the runbacks are egregious either. There’s just about always a bench barely 30-40 seconds away at absolute most.
Groal’s runback is egregious. Even if you find the closest bench.