With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
Since when do metroidvanias not have save points right outside boss rooms? That’s been the standard since symphony of the night at least…
They haven’t really been a thing in either Metroid or Castlevania for a long time, interestingly.
Doesn’t metroid only have save rooms?
Yes? http://metroid.retropixel.net/games/metroid3/metroid3_map.gif
Notice how there is always one close to each boss.