• supersquirrel@sopuli.xyz
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    2 months ago

    Yeah, I don’t think Microsoft has ever understood or cared how much pc gaming has added value to windows.

    Which makes the strategic defeat here of failing to understand they are fucked longterm all the more satisfying.

    • __nobodynowhere@startrek.website
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      2 months ago

      Microsoft understood in the 90s.

      https://www.youtube.com/watch?v=b2V9TFrmQ_Q

      St. John recognized the resistances for game development under Windows would be a limitation, and recruited two additional engineers, Craig Eisler and Eric Engstrom, to develop a better solution to get more programmers to develop games for Windows. The project was codenamed the Manhattan Project, like the World War II project of the same name, and the idea was to displace the Japanese-developed video game consoles with personal computers running Microsoft’s operating system.

      To get more developers on board DirectX, Microsoft approached id Software’s John Carmack and offered to port Doom and Doom 2 from MS-DOS to DirectX, free of charge, with id retaining all publishing rights to the game. Carmack agreed, and Microsoft’s Gabe Newell led the porting project. The first game was released as Doom 95 in August 1996, the first published DirectX game. Microsoft promoted the game heavily with Bill Gates appearing in ads for the title.

      https://en.m.wikipedia.org/wiki/DirectX

      • jqubed@lemmy.world
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        2 months ago

        Unrelated tidbit gleaned from reading the entry:

        the name “DirectX” came from one journalist that had mocked the naming scheme of the various libraries. The team opted to continue to use that naming scheme and call the project DirectX.

      • Kazumara@discuss.tchncs.de
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        2 months ago

        […]codenamed the Manhattan Project, like the World War II project of the same name, and the idea was to displace the Japanese[…]

        a bit on the nose huh