

some analysts suggested to Ars that Valve could and should aggressively subsidize that hardware with “loss leader” pricing that leads to more revenue from improved Steam software sales
Name and shame:
- Superdata Research founder and SuperJoost newsletter author Joost Van Dreunen
- Pitchbook‘s Eric Bellomo
What a stupid idea. These forced comparisons to consoles lead people way astray.
Obviously the strategy of a closed ecosystem vendor who can expect to sell new software for each generation of hardware wont at all work for the vendor of a device in an open ecosystem who must expect people to play their pre-existing libraries, and who must expect that people could buy their hardware for literally any other computer use than the software they sell.




The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me.