• 5 Posts
  • 112 Comments
Joined 1 year ago
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Cake day: December 9th, 2023

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  • As a genuine fan of video games as art and multiplayer video games as digital communities, seeing everything go to Discord, even open source projects, has been really sad to watch happen over and over again.

    Honestly… Lemmy would be a FAR better platform to run a video game community on than Discord.

    Fuck Discord.

    Like… the format of Discord is fine (except if you are going to use it to manage a software project, it needs to be designed to facilitate technical support, questions about bugs, and facilitate creating an easily searchable wiki of info along with the live chat), I am fine with the idea but Discord has used its massive popularity and capital to completely eat entire swatchs of video gaming niches and not only is that scary, Discord SUCKS as a tool for handling complex communities with lots of moving parts.

    Before someone defends Discord by saying “it works great for small groups of friends” let me pre-emptively answer -> true, yes it does work great for small groups of friends, that is what it was designed for originally probably right? Ok… but small groups of friends is literally the easiest possible usecase for a communication tool, if Discord was bad at that it wouldn’t be good at anything.



  • I am kind of confused, I seem to remember the front steam deck control page didn’t really display all the information.

    I still have two main complaints with this display.

    I think the button that switches between Action Sets should be highlighted and unmistakably obvious given how important that is to learning the control scheme (and how utterly confusing it is when you switch into a different action set by accident in a new unfamiliar control scheme for a game).

    Virtual menus should also be displayed on the control scheme front page as they appear when they are displayed on screen in use, there should be a view that displays all of the keybindings visually for the steamdeck and then below it should be a display of all the virtual menus used with indicators of what control inputs those menus correspond to.

    I also think there is a deeper issue with the steamdeck control scheme display here though, any good control scheme is going to be best conveyed by a visual aid and a short text description of not only the specifics of the control scheme but more importantly the motivation and general concept of the control scheme. Adapting a complex games with many keybindings like Beyond All Reason, Armored Brigade, Cataclysm: Dark Days Ahead, Cold Waters, Wayward etc. require not just an intuitive and practically usable mapping of the game’s full core control scheme but also a thoughtful approach and organization of the control scheme into something that can be saliently encapsulated by a keybindings cheatsheet.

    What I am trying to say is that the endgoal of any good complex control scheme for the Steam Deck that adapts a complex mouse and keyboard game to the onboard controls of the deck is to have a control scheme that you can easily make a keybindings cheatsheet for, so why not include some functionality of creating a cheatsheet WITHIN Steam’s interface itself? Make it purely basic .svg graphics, no raster images so there isn’t a big risk with offensive content or anything, it takes up basically no additional storage space either.

    You are right though, the default control scheme display has gotten a lot better.

    I think what I will do is take a screenshot, convert the main shapes into an .svg image and then maybe upload/share it somewhere? Is there somewhere that would make sense to share an .svg template for steam deck control schemes to this lemmy community? Can I just directly upload an .svg?




  • big list

    Alba

    Mutazione

    Farm Together 2 (looks like a mobile game, it is fun! It is a great co-op optional game (splitscreen too))

    Original Peggle and Peggle Nights

    Crops!

    Monster Train

    Death Road To Canada

    Everdell

    Bunny Hill

    MotorTown

    Hydroneer

    Hexcells Infinite

    Instanbul Digital Edition

    Lethal League Blaze

    Legends Of Runeterra (the singleplayer roguelike mode is my fav)

    Mystic Vale

    Niche: a genetics survival game

    Nobody Saves The World

    Flipon

    Garden Galaxy

    Holocure

    Intergalactic Fishing

    Jelly Car Worlds

    Lego DC Villains

    Liftoff

    Luck Be A Landlord

    Galaxy Pass Station

    Earthtongue

    Donut Dodo

    Critter Crunch

    Crafty Survivors

    Cosmos Quickstop

    Cook Serve Delicious 3

    Concordia

    CastleStorm

    Veloren

    Master Of Pottery

    MixoLumia

    Monster Hunter: Worlds or Rise

    Monster Sanctuary

    Moonring

    MotorTown

    Mountain

    Mutant Football League

    Nickolodeon Kart Racer 2

    Old Market Simulator

    Omega Strikers

    Ozymandias

    Panorama

    Urbo

    Paperball

    Petal Crash

    Patron

    Pikuniku

    Placid Plastic Duck Simulator

    Original Plants vs Zombies

    Plateup

    Raid: World War II lol i know but its 2025 so shooting nazis is relaxing for me

    Rock Of Ages 1-3

    Roadwarden

    Rubber Bandist

    Roundguard

    Peglin

    Sailwind

    Samorost 3

    Saleblazers

    Shipped

    Shovel Knight

    Slipways

    Snakebird

    Snowrunner

    Steep

    Strange Horticulture

    Suika Shapes

    Super Indie Karts Ultra Karting

    Super Volley Blast

    Switchball

    Tangledeep

    Terraria (of course like… of course)

    Tidalis

    Trailmakers

    Kingdom Two Crowns

    Tricky Towers

    Valheim

    Wayward

    Witch It!

    Wobbledogs

    Wobbly Life

    Wizard Of Legend

    Yokus Island Express

    World Turtles

    Chuzzle Deluxe

    Chronicon

    Caveblazers

    Bone’s Cafe

    Boneraiser Minions

    Besiege

    Luanti

    The Sea Will Claim Everything

    Vintage Story

    Battleblock Theater






  • The US was unwilling to go full scorched earth, the potential effect of the US bomber fleet using just conventional munitions was described as having the potential to do almost as much devastation as a nuclear strike, despite the warcrimes the US still held back.

    Look I want to live in a universe with a version of the US without Henry Kissinger too, but this just doesn’t seem like an honest view of the history here.

    I don’t understand in what sense the U.S. held back from bombing. Fuck, one of the major criticisms of U.S. military strategy in the Vietnam war was the idea that if they just bombed them hard enough, over and over and over again carpet bombing with B-52s loaded to the brim with conventional bombs, than that would magically win the war all by itself.

    Along the way, Rolling Thunder also fell prey to the same dysfunctional managerial attitudes as did the rest of the American military effort in Southeast Asia. The process of the campaign became an end unto itself, with sortie generation as the standard by which progress was measured.[129] Sortie rates and the number of bombs dropped, however, equaled efficiency, not effectiveness.[130]

    https://en.m.wikipedia.org/wiki/Operation_Rolling_Thunder

    https://renewvn.org/the-most-bombed-place-on-earth/

    https://storymaps.arcgis.com/stories/2eae918ca40a4bd7a55390bba4735cdb#%3A~%3Atext=Between+1965+and+1975%2C+the%2Caerial+bombardment+in+human+history.

    https://www.maginternational.org/what-we-do/where-we-work/laos/

    To be clear, I don’t think this makes the illegal Russian invasion and war in Ukraine okay. I am against the war and support arming Ukrainians, fuck Putin, but I think it is important to be realistic about things as we discuss this. I am not even sure the Russian military could even approach a conventional bombing campaign on the same scale, I certainly don’t think they could do it without getting absolutely chewed up by AA since most of the munitions would have to be likely delivered by ground attack aircraft like the su-25 or even more vulnerable strategic bombers.

    A bombing campaign of that size is essentially impossible to do in a near peer conflict like the war in Ukraine which is an environment where both sides have extensive missiles armaments, radar and electronic warfare capabilities.


  • Supersquirrel, I really appreciate the effort you put into your game recommendations

    longish response :P TL;DR thank you!

    Thanks, I know I can be intense and word vomit up stuff sometimes, but I feel like the best way I can add to the fediverse is indie game recommendations at the end of the day lol… so it makes me happy to hear that, thank you!

    People spend a lot of time talking about how small the fediverse is, but in someways I am shocked by how small the rest of the open internet feels these days in certain niches. One of those is personal, good game recommendations for oddball or indie games that aren’t video format and aren’t hosted on ad-infested gaming websites that have long since had their soul ripped out by some company that bought them up…

    It is really fun to contribute recommendations here, this place already feels so vibrant for how comically obscure of a corner of the internet we are in lol… and I might as well spend my time contributing game recommendation here, because here I can know I am contributing to a community not a company’s property that can be shut down and locked away.

    I know that even if this instance gets shut down that my recommendations will have been copied by multitudes of other instances that interacted with the instance I put my recommendation on, and if people found it useful or helpful it will keep bouncing around somewhere.

    For me it is a joy to spend an inordinate amount of energy and time on thoughtful indie game recommendations, especially because this is such a difficult time for the industry, I want indie game developers to get paid so they don’t give up on making amazing games!


  • Honestly the Steam Deck could never become more powerful and I would be perfectly fine with it. Hardware reliability, ecosystem maturity and quality of life features are what actually matters. The deck already can run several lifetimes of indy games and that is just going to grow.

    Chasing performance to improve Steam Deck sales I think is a subpar play, though that being said more powerful hardware is always welcome.

    In my opinion the pc gaming market (excluding indies) has an irrational obsession on focusing only on making performance heavy games with extremely taxing system requirements, the Steam Deck blowing up in popularity with its subpar hardware is honestly one of the best things that could happen to the pc gaming industry.





  • It doesn’t make any sense for the University or specific professors to officially host a fediverse community in the first place, it is the wrong system of governance and community ownership here. Something like a student club or independent association of professors and students should host fediverse communities that then become unofficially associated with the University and the University should be hands off unless something really egregious happens.

    The only reason to create a fediverse server directly under the auspices of a University or under an official capacity for the University would be to use the fediverse server as a public communication tool (like how Universities and other institutions might use Twitter), which actually isn’t a bad idea but is totally separate from what people are suggesting here…