

I wonder if you could make a script that would read a steamdeck control scheme file and convert it to an html or .svg or equivalent along with editable text boxes for putting a short description, author name, game name etc.
I wonder if you could make a script that would read a steamdeck control scheme file and convert it to an html or .svg or equivalent along with editable text boxes for putting a short description, author name, game name etc.
I am kind of confused, I seem to remember the front steam deck control page didn’t really display all the information.
I still have two main complaints with this display.
I think the button that switches between Action Sets should be highlighted and unmistakably obvious given how important that is to learning the control scheme (and how utterly confusing it is when you switch into a different action set by accident in a new unfamiliar control scheme for a game).
Virtual menus should also be displayed on the control scheme front page as they appear when they are displayed on screen in use, there should be a view that displays all of the keybindings visually for the steamdeck and then below it should be a display of all the virtual menus used with indicators of what control inputs those menus correspond to.
I also think there is a deeper issue with the steamdeck control scheme display here though, any good control scheme is going to be best conveyed by a visual aid and a short text description of not only the specifics of the control scheme but more importantly the motivation and general concept of the control scheme. Adapting a complex games with many keybindings like Beyond All Reason, Armored Brigade, Cataclysm: Dark Days Ahead, Cold Waters, Wayward etc. require not just an intuitive and practically usable mapping of the game’s full core control scheme but also a thoughtful approach and organization of the control scheme into something that can be saliently encapsulated by a keybindings cheatsheet.
What I am trying to say is that the endgoal of any good complex control scheme for the Steam Deck that adapts a complex mouse and keyboard game to the onboard controls of the deck is to have a control scheme that you can easily make a keybindings cheatsheet for, so why not include some functionality of creating a cheatsheet WITHIN Steam’s interface itself? Make it purely basic .svg graphics, no raster images so there isn’t a big risk with offensive content or anything, it takes up basically no additional storage space either.
You are right though, the default control scheme display has gotten a lot better.
I think what I will do is take a screenshot, convert the main shapes into an .svg image and then maybe upload/share it somewhere? Is there somewhere that would make sense to share an .svg template for steam deck control schemes to this lemmy community? Can I just directly upload an .svg?
oh yeah it is more of a 2$ game
Alba
Mutazione
Farm Together 2 (looks like a mobile game, it is fun! It is a great co-op optional game (splitscreen too))
Original Peggle and Peggle Nights
Crops!
Monster Train
Death Road To Canada
Everdell
Bunny Hill
MotorTown
Hydroneer
Hexcells Infinite
Instanbul Digital Edition
Lethal League Blaze
Legends Of Runeterra (the singleplayer roguelike mode is my fav)
Mystic Vale
Niche: a genetics survival game
Nobody Saves The World
Flipon
Garden Galaxy
Holocure
Intergalactic Fishing
Jelly Car Worlds
Lego DC Villains
Liftoff
Luck Be A Landlord
Galaxy Pass Station
Earthtongue
Donut Dodo
Critter Crunch
Crafty Survivors
Cosmos Quickstop
Cook Serve Delicious 3
Concordia
CastleStorm
Veloren
Master Of Pottery
MixoLumia
Monster Hunter: Worlds or Rise
Monster Sanctuary
Moonring
MotorTown
Mountain
Mutant Football League
Nickolodeon Kart Racer 2
Old Market Simulator
Omega Strikers
Ozymandias
Panorama
Urbo
Paperball
Petal Crash
Patron
Pikuniku
Placid Plastic Duck Simulator
Original Plants vs Zombies
Plateup
Raid: World War II lol i know but its 2025 so shooting nazis is relaxing for me
Rock Of Ages 1-3
Roadwarden
Rubber Bandist
Roundguard
Peglin
Sailwind
Samorost 3
Saleblazers
Shipped
Shovel Knight
Slipways
Snakebird
Snowrunner
Steep
Strange Horticulture
Suika Shapes
Super Indie Karts Ultra Karting
Super Volley Blast
Switchball
Tangledeep
Terraria (of course like… of course)
Tidalis
Trailmakers
Kingdom Two Crowns
Tricky Towers
Valheim
Wayward
Witch It!
Wobbledogs
Wobbly Life
Wizard Of Legend
Yokus Island Express
World Turtles
Chuzzle Deluxe
Chronicon
Caveblazers
Bone’s Cafe
Boneraiser Minions
Besiege
Luanti
The Sea Will Claim Everything
Vintage Story
Battleblock Theater
Maybe we should make a deck of cards with names and faces of who owns/runs these companies. My friend Luigi loves that kind of thing.
edit lol sorry if I made any CEOs of massive murderous corporations uncomfortable
weird way of phrasing “genocide increases in intensity”
I have been messing around with blender and making a control scheme for onboard controls.
Also Kdenlive also works wonderfully in gaming mode as a video editor (even using onboard controls). Make a layout for browsing videos and switch between that and the normal editing layout and you are good to go.
I asked you all if the way I share mostly Steam Deck news here is okay, and if you’d enjoy more of these.
im fuming mad you put a bunch of effort into this post, how dare you!
The US was unwilling to go full scorched earth, the potential effect of the US bomber fleet using just conventional munitions was described as having the potential to do almost as much devastation as a nuclear strike, despite the warcrimes the US still held back.
Look I want to live in a universe with a version of the US without Henry Kissinger too, but this just doesn’t seem like an honest view of the history here.
I don’t understand in what sense the U.S. held back from bombing. Fuck, one of the major criticisms of U.S. military strategy in the Vietnam war was the idea that if they just bombed them hard enough, over and over and over again carpet bombing with B-52s loaded to the brim with conventional bombs, than that would magically win the war all by itself.
Along the way, Rolling Thunder also fell prey to the same dysfunctional managerial attitudes as did the rest of the American military effort in Southeast Asia. The process of the campaign became an end unto itself, with sortie generation as the standard by which progress was measured.[129] Sortie rates and the number of bombs dropped, however, equaled efficiency, not effectiveness.[130]
https://en.m.wikipedia.org/wiki/Operation_Rolling_Thunder
https://renewvn.org/the-most-bombed-place-on-earth/
https://www.maginternational.org/what-we-do/where-we-work/laos/
To be clear, I don’t think this makes the illegal Russian invasion and war in Ukraine okay. I am against the war and support arming Ukrainians, fuck Putin, but I think it is important to be realistic about things as we discuss this. I am not even sure the Russian military could even approach a conventional bombing campaign on the same scale, I certainly don’t think they could do it without getting absolutely chewed up by AA since most of the munitions would have to be likely delivered by ground attack aircraft like the su-25 or even more vulnerable strategic bombers.
A bombing campaign of that size is essentially impossible to do in a near peer conflict like the war in Ukraine which is an environment where both sides have extensive missiles armaments, radar and electronic warfare capabilities.
Supersquirrel, I really appreciate the effort you put into your game recommendations
Thanks, I know I can be intense and word vomit up stuff sometimes, but I feel like the best way I can add to the fediverse is indie game recommendations at the end of the day lol… so it makes me happy to hear that, thank you!
People spend a lot of time talking about how small the fediverse is, but in someways I am shocked by how small the rest of the open internet feels these days in certain niches. One of those is personal, good game recommendations for oddball or indie games that aren’t video format and aren’t hosted on ad-infested gaming websites that have long since had their soul ripped out by some company that bought them up…
It is really fun to contribute recommendations here, this place already feels so vibrant for how comically obscure of a corner of the internet we are in lol… and I might as well spend my time contributing game recommendation here, because here I can know I am contributing to a community not a company’s property that can be shut down and locked away.
I know that even if this instance gets shut down that my recommendations will have been copied by multitudes of other instances that interacted with the instance I put my recommendation on, and if people found it useful or helpful it will keep bouncing around somewhere.
For me it is a joy to spend an inordinate amount of energy and time on thoughtful indie game recommendations, especially because this is such a difficult time for the industry, I want indie game developers to get paid so they don’t give up on making amazing games!
Honestly the Steam Deck could never become more powerful and I would be perfectly fine with it. Hardware reliability, ecosystem maturity and quality of life features are what actually matters. The deck already can run several lifetimes of indy games and that is just going to grow.
Chasing performance to improve Steam Deck sales I think is a subpar play, though that being said more powerful hardware is always welcome.
In my opinion the pc gaming market (excluding indies) has an irrational obsession on focusing only on making performance heavy games with extremely taxing system requirements, the Steam Deck blowing up in popularity with its subpar hardware is honestly one of the best things that could happen to the pc gaming industry.
Yeah, well that is how good the game is! FMV of John Cleese is a detail here.
Is the appview part of Bluesky open source? If so why not? How does that not make saying “Bluesky is open source” an inaccurate statement, or at least an incomplete statement? Can somebody reasonably run their own relay while handling a realistic amount of data from interactions?
Also there’s bridgy so you can talk across Mastodon / bluesky by letting bridgy mirror posts and replies between the two networks
A bridge is something you build and maintain, requiring constant maintenance, that joins a place that is connected with a place that is not.
is specifically not clarified to leave open the possibility for monetization such as forcing as on users What
Typo, sorry I meant to put *ads in there
It has investors, those investors are going to want money.
It doesn’t make any sense for the University or specific professors to officially host a fediverse community in the first place, it is the wrong system of governance and community ownership here. Something like a student club or independent association of professors and students should host fediverse communities that then become unofficially associated with the University and the University should be hands off unless something really egregious happens.
The only reason to create a fediverse server directly under the auspices of a University or under an official capacity for the University would be to use the fediverse server as a public communication tool (like how Universities and other institutions might use Twitter), which actually isn’t a bad idea but is totally separate from what people are suggesting here…
Not required to join the fediverse, only to host your own community yourself, which is NOT what scientists need to do (unless they want to).
No, aspects of the Bluesky system are open source. The moderation and filtering layer is effectively centralized, is specifically not clarified to leave open the possibility for monetization such as forcing ads on users, and even if you could theoretically run your own Bluesky network… it would never be a useful alternative to the Official Bubble maintained by the Bluesky corporation that you must submit to or be left out in the cold interacting with users only on alternate, small personal networks.
For some alternatives check out
Construction Simulator
https://www.protondb.com/app/1273400
Out Of Ore
https://www.protondb.com/app/2009350
Hydroneer
https://www.protondb.com/app/1106840
Gold Mining Simulator
https://www.protondb.com/app/451340
Motor Town: Behind The Wheel ok it isn’t about building anything, but if you want to drive big trucks and do jobs with them than Motor Town is what you want
https://www.protondb.com/app/1369670
Snowrunner same point as Motor Town lol
The Chaotic Good choice here is to install Syncthing on your Steam Deck and on another device with an sd card slot (something like a raspberry pi maybe?) and let them sync on a local network. Once the SD card is “cloned”/copied to the new SD card just stop the file sync.
Bonus points for getting Syncthing setup on your Steam Deck which will end up being useful in lots of other ways too!
https://flathub.org/apps/me.kozec.syncthingtk
As a genuine fan of video games as art and multiplayer video games as digital communities, seeing everything go to Discord, even open source projects, has been really sad to watch happen over and over again.
Honestly… Lemmy would be a FAR better platform to run a video game community on than Discord.
Fuck Discord.
Like… the format of Discord is fine (except if you are going to use it to manage a software project, it needs to be designed to facilitate technical support, questions about bugs, and facilitate creating an easily searchable wiki of info along with the live chat), I am fine with the idea but Discord has used its massive popularity and capital to completely eat entire swatchs of video gaming niches and not only is that scary, Discord SUCKS as a tool for handling complex communities with lots of moving parts.
Before someone defends Discord by saying “it works great for small groups of friends” let me pre-emptively answer -> true, yes it does work great for small groups of friends, that is what it was designed for originally probably right? Ok… but small groups of friends is literally the easiest possible usecase for a communication tool, if Discord was bad at that it wouldn’t be good at anything.