

I thought I was being so clever making the connections of what I could do with that and it turns out I would actually have been
spoiler
that one nomai who was way too excited to explode the sun


I thought I was being so clever making the connections of what I could do with that and it turns out I would actually have been
that one nomai who was way too excited to explode the sun


I haven’t played the Outer Worlds, but isn’t a whole lot of it about making fun of companies doing this kind of stupid shit?
Based on a quick look at some videos showing off the max settings, it doesn’t even look like it’s doing much with all that demand. It looks like a completely normal big budget game


If I had a lot more patience it would be cool to try to recreate one of those slide reels as panels around the pumpkin


It is, yes! I think I should have simplified the hearthian’s design more to make them clearer, but I’m pleased with it overall


I could potentially see something along the lines of giving each civ a “canon” path that sets its abilities and having the aesthetic stuff match your chosen civ the whole way through working. So if you pick the USA to start with then you get American visuals / music / names etc the whole way through, but you automatically get the English bonuses in the appropriate era for that


It’s definitely not. Whatever the flaws in the end result, Firaxis do experiment substantially with their formula. Doing that is actually what caused the complaints this article is about


The idea is that it’s split into three ages and you change your aesthetics and bonuses between each one. So you might go Romans > Spanish > Mexicans in the three eras, for example. The intention is honestly a decent one, I think: make it so that games aren’t functionally over and therefore boring by the halfway point. It’s usually clear who has won long before they actually do win, and the fact that basically nobody ever played the late game meant that late game civs and mechanics were a bit of a waste of time. I don’t have VII though, so I can’t say anything about how it feels in practice


AC Competizione is on UE4’s graphics and in-house physics, so I imagine they’re doing something similar here


He already has been, the amount of money Lockheed Martin has missed out on due to countries turning away from the F-35 is eye-watering
This exchange just popped back into my head for some reason. Your description of the approach to the flower was spot-on! Turns out it just happens to be a similar approach to Siofra. Took me a few attempts, and fire damage is a bit of a miserable situation for my dex build with a bit of int (level 150, scadutree… 9, I think? Maybe 10?), but I got there. I found that the best thing I could do was actually just to absolutely max out my own durability and accept that I was only getting one attack off per opportunity. I was having a really rough time avoiding the thorn eruption attacks, so the crimson seed talisman basically giving me two extra flasks worth of health was great. So long as I used fire damage and hit it in the “face” I didn’t really need to do anything else to get plenty of damage
I have since gone through the specimen storehouse and found my way into Rauh, which I was absolutely delighted by because it looks exactly like Shadow of the Colossus and I’d been itching to get there ever since I found that waygate that gives you a preview of it


Both, based on IFW Kiel’s numbers. Military aid was about even until the end of Biden’s term, Europe generally provided a bit more non-military. The US sent a huge amount right at the end of Biden’s term. Since then, the US has sent basically nothing and Europe has mostly covered the shortfall


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That price includes a whole bunch of stuff besides the actual tank. To quote the Czech Ministry of Defence (machine-translated):
The purchase price of 44 tanks includes self-propelled and anti-mine protection systems, as well as integrated logistics support including spare parts, support management, documentation and training.
So basically it’s 44 tanks plus a massive service and supply contract to keep the tanks running properly
I suppose it makes sense for it to be tough considering that it’s intended as an endgame expansion and it’s also replicating the new character low level experience with the scadu blessing system
I have actually found that the Land of Shadow has heaps of alternate routes to places, they’re just much less obvious than before. The map is so wildly vertical and overlapping that finding a spiritspring or a tunnel or one of those cliffside staircases of protruding gravestones can take you to a whole new area
I have not seen whichever part that is, no. Although it sounds like the same experience as finding Siofra for the first time, which I think was one of my favourite moments in the entire game
Nothing wrong with that! I hit an absolute brick wall with Margit when I first played the base game because I hadn’t played a Souls game in years. I explored around until I found the secret route to Liurnia and did most of that before I even got into Stormveil
There’s one with three phases? That is so absolutely going to catch me out with no flasks left whenever I first get to it, god dammit. I can’t wait
Which one is the third? I’ve done Belurat and Castle Ensis (if it counts?), only just started poking around in Shadow Keep but it looks absolutely wild so far. I also made it to the putrescent knight’s arena but I’ve not tried actually fighting it yet, just jumped in once to see what was going on at the end of a session
The knight was pretty brutal, but fortunately this run has been my “learn to parry” one, so I came basically perfectly equipped to fight any player-model enemy that isn’t using colossal weapons
Funny you should say that, they actually caused one in Moscow just over a week ago (October 31st)
It seems to me like Ukraine is focussing its efforts on military targets and oil production, though. Russia’s oil industry has been getting absolutely hammered, to the point where it has had to start importing fuel