So, Starfield was a disappointment (in my opinion). The story isn’t interesting. The lore and world-building do not make sense. The game mechanics do not mesh together. (And it doesn’t run well on the Steam Deck.)

But the promise of Starfield? The big space game? The big space RPG where you can play as Captain Reynolds type character? That’s something I can get behind. I want to traverse space, visit different planets, get lost, meet interesting characters, solve their problems, and shoot some stuff. Two games come to my mind when I think of this:

  • No Man’s Sky
  • Mass Effect

I’ve only played a few hours of No Man’s Sky, but I think it does space traversal well. To put it bluntly, flying from planet to planet without interruption is better than fast travel. But the gameplay loop did not

Mass Effect nails the space adventure side of things. You visit multiple interesting places, you meet different people with curious problems, and you solve these problems (mainly by shooting). But it’s a typical Bioware game: The places you visit are small and confined, and there are (comparatively) few of them. The space traversal is done by clicking a few buttons in a menu.

My question is: Are there any “big space games”? Are there any games that deliver on the promise of Starfield? What are your favourite sci-fi RPGs?

  • 9bananas@lemmy.world
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    6 months ago

    so for something completely different and focusing solely on the “size” aspect:

    the biggest, that i am aware of, game in terms of sheer SIZE involved, is Stellaris:

    it’s a paradox grand strategy game, not first person at all, so completely different from the other recommendations and probably nothing to do with what you asked for…but if you want something truly MASSIVE…well…can’t go much larger than galaxy spanning all out war involving gigantic fleets and armies!

    so if power fantasies is something you’re interested in, maybe take a look! it’s pretty easy to get into, but has a lot of depth (but no requirement) to master later on! and it has a lot of settings regarding game speed and difficulty to tailor it to your tastes.

    and mods, god help me, the mods; play a couple hours to get to know the game, then definitely get Gigastructural Engineering from the workshop. short list of ridiculous engineering:

    • Attack Moons
    • Behemoth Planetcraft
    • Neutronstar Gigaforge
    • Matryoshka Brain
    • and a bunch, even more ridiculously huge projects!

    (sidenote: the new DLC subscription on steam is…kinda worth it honestly. not the worst idea, especially to just try it out for a couple hours. i was extremely skeptical, but it’s kinda, surprisingly, less predatory than the previous “we’ll release 2 20$ DLCs, and 1 30/40$ DLC per year” model…)

  • Viking_Hippie@lemmy.dbzer0.com
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    6 months ago

    The Outer Worlds is pretty much what Starfield could and should have been and was made by Obsidian, the developers behind a ton of other great games such as (in chronological order, with the best of all games ever bolded)

    • Star Wars: Knights of the Old Republic 2
    • Neverwinter Nights 2
    • Fallout New Vegas
    • Pillars of Eternity
    • Tyranny
    • Pillars of Eternity 2

    There’s even a sequel to it coming out some time this year so you don’t run as much of a risk of running out of game any time soon!

    • toman@lemmy.zipOP
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      6 months ago

      In this genre of “big space games”, The Outer Worlds stands near to Mass effect, because it follows “the Bioware formula” pretty closely: The player and a group of followers visit several semi-open worlds, where they look for a MacGuffin related to the main story while solving local problems. (I’ll write a short essay about the Bioware formula someday…)

      The Outer Worlds was a good game (not great) and I look forward to the sequel. I’ve played most Obsidian games and I wish they wrote more sci-fi.

      • ByteOnBikes@slrpnk.net
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        6 months ago

        Thank you! Felt like I was I playing a different game than everyone else.

        Everyone mocked Starfield’s Neon for being Discount Cyberpunk. But at least they played it as straight as they could. Like, I could believe people live there and had a life.

        It felt like Outer Worlds kept trying to make jokes about how cruel capitalism is versus tell a real story. Like, “Oh boy time to go increase shareholder value!” Or “I love Space nuts. I have to say that or I die.” Like wtf, where’s the subtlety?

        It’s not Borderlands 3 bad, no where near it. But it’s pretty bad.

        • FeelzGoodMan420@eviltoast.org
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          6 months ago

          Hard disagree. They’re both equally boring as shit, but Starfield at least had decent ship flying/building mechanics. What did outer worlds have? Nothing.

            • Kaldo@fedia.io
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              6 months ago

              It did? Outer Worlds was just an over-exaggerated parody of capitalism, Starfield at least had some somewhat-believable world building in terms of how the tech progressed, how/why did humans start to live among the stars, conflict between different religions or factions, the xenomorph threat…

              Like I’m not saying any of these were done well, but it did have decent worldbuilding and some neat ideas, it was just the execution that sucked. OW might have some better parts than SF, like companion writing (although it was pretty cliched and cheesy there too) so I’m really surprised you use world building as your example lol

              • Kaboom@reddthat.com
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                6 months ago

                I’d agree that most of the world building in SF was better, but the unity just destroyed everything. It made it so everything you did, did not matter.

  • kayzeekayzee@lemmy.blahaj.zone
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    6 months ago

    Escape Velocity: Nova is hands-down one of the best space rpgs ever made, and it’s a real shame that almost nobody talks about it.