• artyom@piefed.social
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    16 days ago

    That’s great for you but this is a tried and true strategy. People buy dedicated DRM machines to get access to exclusive games all the time.

    • a_non_monotonic_function@lemmy.world
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      16 days ago

      The answer could actually be much simpler. Last I checked horizon zero Dawn sold over 3 million units on steam which is nowhere near what they sold on PlayStation systems.

      I wonder what the cost of porting a game that size is these days, because a few million copies may not be enough to float the endeavor.

      • Sonalder@lemmy.ml
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        12 days ago

        You forgot to mention that it was ported years after its initial launch. Porting is way cheaper than developing especially nowadays where we have basically the same architecture in a dedicated DRM machine (console) than in a Personal Computer, it’s basically a x86 APU running a proprietary fork of BSD (and Windows for xBox). It’s not like back in the days where each machine (pc or console) had there own architectures that could radically differ. Also Game Engines have feature backed-in, Vulkan is universal (and better than DirectX (Microsoft) or OpenGL). Honestly I wouldn’t be surprised that selling 3M copies on Steam alone at a 50% discount would still be a profitable porting.

        Porting and developing are not my jobs DYOR.