• 9point6@lemmy.world
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    1 day ago

    Quake doesn’t have sprint and a lot of those kinds of maneuvers are straight out of shooters like that. Quake players basically invented the wall-run and dive rolling was pretty common in UT99 IIRC too

    That description is literally what playing old school arena shooters is like

    • ampersandrew@lemmy.worldOP
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      1 day ago

      I never recalled seeing a wall run in Quake, and now that I’ve looked it up, I think it’s the same words to describe two different things. Less “taking advantage of weird math for optimal speed” and more “kung fu action movie with guns”. They’ve got similar DNA, but this isn’t just Quake. For wall running in particular, think of The Matrix, which inspired GunZ: The Duel; the author seems to think that’s the closest touchpoint. I played the demo a while back as well, and I felt some influence from F.E.A.R., if that helps you.

      • 9point6@lemmy.world
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        1 day ago

        Oh don’t get me wrong, I wasn’t saying this was “just quake”

        I think it’s the same words to describe two different things. Less “taking advantage of weird math for optimal speed” and more “kung fu action movie with guns”.

        Ah fair play, tbh I saw that list of maneuvers and it was like I’d been warped back 20 years and started watching a hypercam skill video on YouTube with 009 Soundsystem dreamscape in the background.

        Well you’ve definitely got me intrigued anyway, I’ll probably pick it up when it’s on sale