• Wispy2891@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    11 hours ago

    It’s not they don’t properly support opengl, is that they intentionally chose to stop any kind of development on opengl 8 years ago, so devs are forced to choose between using an ancient version of opengl or make a native “metal” build.

    Their idea is that once devs spent thousands of hours on their “metal” engine, then they will focus exclusively or primarily on apple devices

    • [object Object]@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 hours ago

      I don’t quite understand what ‘stop development’ means here. Do you mean developing support for OpenGL in the GPU drivers?