It’s not they don’t properly support opengl, is that they intentionally chose to stop any kind of development on opengl 8 years ago, so devs are forced to choose between using an ancient version of opengl or make a native “metal” build.
Their idea is that once devs spent thousands of hours on their “metal” engine, then they will focus exclusively or primarily on apple devices
It’s not they don’t properly support opengl, is that they intentionally chose to stop any kind of development on opengl 8 years ago, so devs are forced to choose between using an ancient version of opengl or make a native “metal” build.
Their idea is that once devs spent thousands of hours on their “metal” engine, then they will focus exclusively or primarily on apple devices
I don’t quite understand what ‘stop development’ means here. Do you mean developing support for OpenGL in the GPU drivers?