Here I am playing Shadow of the Tomb Raider, when it dawns on me. Lara is a sociopath. She is a killing machine who barely even speaks on it, it’s nothing to her at this point. She doesn’t care about her health, injury nor pain. She just wants artifacts and to uncover ancient mysteries. I like her character but damn she is actually low key the villain of the story when i think about it. Trinity are bad guys but Lara is the boss villain slaughtering all in her way to get to her goals. Lol anyone else notice that?
Didn’t someone get a comment from a dev or read in a manual that Nathan never dies. He just runs out of “luck” or something?
Yes
Looks like it was on twitter so here is a blogspam article instead, but Jonathan Cooper and Amy Hennig both effectively confirmed this
https://screenrant.com/uncharted-game-nathan-drake-luck-meter/
Basically the idea is that only the last shot matters. Nathan isn’t actually getting shot by a full magazine from a FAL. He is getting grazed and shitting himself. And when you finally die? THAT is the bullet that hit. Which actually makes a lot more sense since the damage indicators (aside from Nate face tanking a 50 BMG…) tend to line up more with how video games portray suppression and the like. And it is why a single pistol shot to the leg in a cutscene leads to 20 minutes of slow walking and a time skip.
i think so. i don’t really have a problem with that. as the narrator says in the stanley parable, what kind of story has the main character die halfway through