It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

  • kepix@lemmy.world
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    3 days ago

    you mean too many shit games. its insanely hard to put anything into whishlist, cause every game is one of these:

    • phone game fps on rails, ported to pc, runs even worse than on mobile
    • anime girl doing something generic, the gameplay is pretty much abismal at this point.
    • pixelated sidescroller with the classic brown-green mario lookin map, but the leveldesign was random generated
    • action roguelike that pops up an upgrade every .1 seconds
    • ue5 horror game, where the first scene is an idiot going to a dark shed with the same flashlight model everyone used for 20 years now. runs at a cinematic fps on the lowest setting with dlss.
    • visual novel but the aspect ratio doesnt fit any known screen resolution from the past 29 years
    • good lookin game that is sitting in early acces for 7 years now. gets a balancing update every year, but we all know the campaign is never gonna get finished.
    • ragegame where its hard to control your own character cause “hahaxdfunny”
    • hardcore game that doesnt show you a tutorial, expects you to learn it from ingame, but since its hardcore it only has empty servers. devs tells you to engage with the toxic 200 ppl community in his little discord server.
    • super popular multiplayer where noone communicates, but you are suppose to work together
    • a game that was clearly made within a week, plays well, but its short and has no control settings. you never see the dev again on the internet.

    there are so many games, cause it is just too easy to make something. the end is a neverending sea of slop. the worst part is, real gems are just almost impossible to find anymore.