• mohab@piefed.social
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      2 days ago

      Yeah, I’m gonna guess some kind of dismember system that fills up a meter and let’s you perform takedowns, which, in theory, wouldn’t be so bad—Ninja Gaiden had it, minus the meter.

      Question is: are we going to get a proper combo system around it with proper risk/reward and freedom of expression, or are they gonna baby proof it? Combat looks grounded, so I’m guessing the latter.

      I don’t see Wolverine launching enemies in the air and doing air juggles in a cowboy hat and jeans 😅

      • Zahille7@lemmy.world
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        2 days ago

        Didn’t the Weapon X game (or maybe it was X-Men Origins: Wolverine) let you “sheathe/unsheathe” his claws so you could lethal and nonlethal damage?

        That would be an interesting mechanic to add imo.

    • plateee@piefed.social
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      3 days ago

      Either that or hyper violence. I’m getting Doom vibes for some of the fighting.

      Actually… “Doom, but with mutants” could be interesting.

      • Mist101@lemmy.world
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        3 days ago

        The '95 Sega Genesis X-Men 2: Clone Wars is still my favorite Wolverine in gaming. Just felt like a chunky tank that destroyed everything and the gameplay was fun (and Psylocke, of course).