• majken@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    2 days ago

    Terrifier is available in several cut versions for specific regions / services. Which is incredibly common for movies in general and have been since the 70s. Which you do to reach a wider audience.

    Both Silk Song and Cuphead already have additional difficulties. They’re already balancing difficulties, they’ve just decided to gate keep gamers who are not able to play difficult games.

    If Gears Of War and Call Of Duty had hardcore and veteran as the only difficulty setting, it wouldn’t make them more interesting games or make a statement about the horrors of war and the fragility of man. It would just make less people enjoy them, for no good reason.

    A high difficulty threshold is bad game design. And it’s exclusive to people who have physical disabilities or limitations, or other reasons to why they can’t play overly difficult games.

    And I say that as someone who loves to beat games in the higher difficulty tiers. But as someone who also wants more people to be able to enjoy the games I enjoy and who’s happy game design has improved since the 80s.

    • MrFinnbean@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 days ago

      “But as someone who also wants more people to be able to enjoy the games I enjoy”

      Its really not about you is it? I get where you are coming from but in the end its people who make the games who decite what kind of experience they want to make. Sometimes their visio does not click with everyone and that is allright.

      • majken@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        No, that’s exactly my point, it’s not about me. And of course game developers and publishers are free to do what they want. But their decisions can and should be criticized if you don’t agree with them.

        Many years back a friend working with a group of disabled teens and young adults called me asking about Guitar Hero. He wanted to know if there was some practice or easy mode where the song didn’t abruptly stop if you didn’t play well enough. At that time, unfortunately there wasn’t.

        I can’t remember if Guitar Hero ever got a no fail mode, but Rockband did, which opens the game up to a new crowd of gamers.

        • MrFinnbean@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 day ago

          I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.

          Difficulty is part of the games identify and its design choice.

          Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen? Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.

          I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.

          • majken@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            21 hours ago

            What you and I experience as challenging or punishing is unplayable for someone that’s younger, has a lower skill level or certain types of disabilities.

            For them, a lower difficulty level just means they’re playing the same level of challenge that I am.

            I’ve never claimed that I know more about game design than Miyazaki. I’ve just said that I think a high difficulty threshold is bad game design cause it’s exclusive. I think games should strive to be inclusive. One of the most downloaded mods for Elden Ring is an easy mode.

            • MrFinnbean@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              20 hours ago

              And im saying exclusivity is not inherently bad thing. There is plenty of games to play.

              Your elden ring easymode for example. In nexus it has 180 000 downloads while the game had over 30 000 000 sales in pc alone. 0,6% of players have felt it neccessary to make it easier for them self. And i think its neat they have option to make it so. But 99,4% have played the game in the way developers intended and how they build the experience. If there were build in easymode im sure many players who strugled to beat the game would have changed the dificulty to easier and they would have watered down the experience the game was build upon.