• Harrk@lemmy.world
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    19 hours ago

    Some of the boss fights felt amazing once you start learning their attack patterns, but then others were just… lacking. The savage fly one comes to mind. It wasn’t particularly a difficult boss itself. But when it summoned ads, it became a fight around rng. It wasn’t a fun fight at all. Felt like the devs realised it was too easy and chucked in ads then left it there.

    Separately, why on earth the boss doesn’t receive damage for slamming down on the spiky enemy when its spikes are deployed… Missed opportunity!

    • pressanykeynow@lemmy.world
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      5 hours ago

      I disagree about the fly that they just wanted to make you die more.

      The boss itself is super easy, it has two attacks which are not only easily dodged but also leave a lot of opportunities to attack and move around.

      So in essence the boss is a bag with silk to heal or use magic attacks while the real problem you face is using those resources to control the minions it summons.

      So yeah if you go with the strategy to kill the boss fast you will suffer but if you act as a hunter to control the fight you will win.

      Just my take on this boss after 100+ tries, and do consider it a good and interesting boss fight.

      Or you can just rely on luck and brute force.

    • Famko@lemmy.world
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      18 hours ago

      The Beastfly in the Chapel isn’t too bad, since you can leverage its slam to take out any ads, however there is another arena where you fight it again and it spawns flying ads who shoot projectiles which deal double damage AND the boss breaks the platforms you’re standing on.

      Feels like bullshit fighting against it.