To paraphrase Jeff Grubb, there’s been more smoke lately indicating a console than VR, but “frame” implies glasses implies VR headset. It could go either way or both, where the console and VR are complementary. Or neither! But I think smart money is on Valve announcing new hardware imminently, and personally, I think it’s a console like a Steam Machine but with the library problem now solved.

There were leaked specs for hardware that Valve was testing that could theoretically retail between $500 and $700, but that is analysis and inference only, not an announcement. Separately, there were leaked designs of a new Steam controller that was supposedly on its way to the production line for mass production. Valve also has ties to Keighley and the Game Awards, where Alyx was announced back in 2019 before a March release in 2020, so there could be something like that again. Another reminder that the next Half-Life game is also rumored to be imminent, so it would make sense to pair these things together like Alyx and the Index.

  • lemmylommy@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    edit-2
    6 days ago

    Given the problems SLI and crossfire had with more than one gpu, but in the same system, I doubt even valve would be able to combine different devices in a very meaningful way. The best I can imagine would be a pc rendering a game which is streamed to a steam deck, which in turn throws all its resources on FSR-like upscaling. Or, in case of a VR device that it handles interframe generation and reprojection locally on a stream rendered by a different device.

    Of course I would like to be proven wrong.

    • prole@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 days ago

      The best I can imagine would be a pc rendering a game which is streamed to a steam deck

      I think you can already do this

    • etchinghillside@reddthat.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 days ago

      I know absolutely nothing about what I’m about to say.

      But I wonder if VR having 2 actual physical displays makes handoff between devices less complicated.