• sugar_in_your_tea@sh.itjust.works
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    18 hours ago

    If that’s their argument, then the counterargument is simple: preserve the game another way. If hosting servers is dangerous, put the server code into the client and allow multiplayer w/ P2P tech, as had been done since the 90s (e.g. StarCraft).

    What they seem to be doing is reframing the problem as requiring users to host servers, and arguing the various legal issues related to that. SKG just needs to clarify that there are multiple options here, and since devs know about the law at the start (SKG isn’t retroactive), studios can plan ahead.

    It’s just a disingenuous argument trying to reframe the problem into cyber security and IP contexts, while neither has been an issue for other games in the past.

    • Railcar8095@lemmy.world
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      16 hours ago

      Yeah, I agree. We have been hosting servers at friend houses with consumer (mostly our own gaming PCs) forever.

      The risk involved exists, but it’s far from the threat they make it be.