• paraphrand@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    2
    ·
    edit-2
    11 小时前

    I think it mostly revolves around how you get 100 players together for a good game. The match making part. I’m skeptical of the quality of match making, but that’s not a showstopper for people committed to playing. But if we set aside the need for someone to maintain hosting, then it becomes peer to peer or a lan party, or a combination of the two.

    I remember what it was like rounding up and wrangling 80 people to raid in WoW back in the day.

    And none of this is a showstopper I don’t see why we can’t talk about that. It’s not like discussing the difficult edge cases or the feasibility of the details could harm things.

    My initial question in this thread framed changing the game design, not networking stack. So it was about making it all local/same screen only. An absurd example on purpose.

    • Davin@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 小时前

      I don’t have a problem if someone wants to turn a battle royale into a 4 player game.

      If someone wants to host something bigger, that’s cool too.

      I think there would be room in the market for a group to host servers for abandoned games.

      It’s not terribly difficult or costly to set up a cloud host if you remember to put the cost restrictions on, so there’s one more option for multiplayer games.

      That’s for games in the past, games going forward could be designed better. But for games that have already been made, there’s no reasonable way to redesign games that have already been published. Any redesign will change the game instead of preserving it, and you’ll never get the original devs back together with the original tech stack in order to do any major changes. But smaller things like getting old games to be able to point to different servers isn’t a big problem.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 小时前

      The initial post you replied to was talking about changing the design, not the game design. I think the thread got off course because you interpreted that as game design. As long as users can host the servers themselves, the game design can remain exactly the same. Even if the game can only be played when it’s orchestrated by museum curators or something, that’s still preferable than the game being totally dead. If you’ve ever been to PAX East, there’s always a room with a full networked game of Steel Battalion multiplayer via LAN. Every controller was $200 back in the day, plus everyone needs an Xbox and TV. It was highly unlikely that anyone could ever play this game without Xbox Live, but it can still be done, so where there’s a will, there’s a way.

    • Goodeye8@piefed.social
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 小时前

      I think it mostly revolves around how you get 100 players together for a good game. The match making part.

      This part is not really what the initiative is about. The initiative can’t guarantee you’ll be able to find 100 other people to play with. Even matchmaking (unless it’s somehow made integral to the game) is not really relevant to the initiative. What the initiative is concerned with is preservation of games. To give a specific example, if you’re able to organize 100 people to play the same game the initiative wants you to have the technical capability to set up the game for 100 people. And to give a more real life example, Anthem is shutting down at the start of 2026. That means if me and my 2 friends get nostalgic and want to play Anthem in 2027 we literally cannot, the game won’t run. But if what SKG wants to achieve would be a reality right now then EA would have to have a way for me to set up whatever is necessary for me and my 2 friends to play Anthem together, be it some kind of server binary or P2P solution or source code or whatever, doesn’t matter how the company wants to solve this as long as it works. That’s what SKG is about.

      My initial question in this thread framed changing the game design, not networking stack. So it was about making it all local/same screen only. An absurd example on purpose.

      SKG isn’t saying companies should make BR-s local/split screen. It’s only concerned with keeping games in a playable state. SKG doesn’t alter the game design unless the technical stack required to keep the game running is somehow integral to the design of the game. SKG deliberately leave the “how a game should be preserved” open so publishers/developers could preserve games how they see fit. If the publishers/developers want to rip out the multiplayer and replace it with local/split screen that’s how they’ve decided to preserve their game. That is not really criticism of SKG, that’s just a bad faith argument that can be made only because SKG isn’t as restrictive as people claim it to be.

      And specifically in your example the design of a BR game does not need to change at all because the only thing preventing some BR-s from being preserved is the fact that you cannot set up your own servers.