• Arcka@midwest.social
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    9 hours ago

    Enabling the ability for purchasers to specify an arbitrary server to connect to would require a design change compared to how most games are recently. That feature used to be standard in the early years of online gaming.

    We had online-only multiplayer games in the early 2000s with self-hosted servers supporting over 60 players per map. It’s absolutely possible to do better with today’s tech.

    • paraphrand@lemmy.world
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      8 hours ago

      Man. Y’all really think I’m talking about networking design?

      I thought we were talking about gameplay design. That’s why I picked 100 player battle royal.

      “Change the game design” implies that, to me. I didn’t pick a single player experience with always online requirements. Or a 4 player game with online matchmaking and no direct connect options.

      There’s such a strong, and obsessive need among a bunch of people on this topic to explain and explain, and not parse the precise thing being asked.

      There’s also a lot of people who conflate having the opinion that the effort will fail due to its approach and the person/people behind it with not wanting it to succeed.

      What I’m doing is poking at how people are behaving and how they talk about this initiative. And how the messaging is confusing and all over the place. It takes 5 people racing to explain it to me when I understand perfectly, and lay out a specific case. Yet no one replies to explain how my example would work.

      I’m not the only one who sees this initiative as misguided, and mis framed.

      Sorry for coming off like a troll, usually my outlier questions get responses instead of people acting like they are here.

      I’ve really dug a bit too deep on this one, and I’ll try to stop replying now.