mintiefresh@piefed.ca to Games@lemmy.worldEnglish · 24 hours agoHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.comexternal-linkmessage-square17fedilinkarrow-up197arrow-down114
arrow-up183arrow-down1external-linkHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.commintiefresh@piefed.ca to Games@lemmy.worldEnglish · 24 hours agomessage-square17fedilink
minus-squarebimbimboy@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down22·edit-29 hours agodeleted by creator
minus-squareClegko@lemmy.worldlinkfedilinkEnglisharrow-up21arrow-down1·20 hours agoRDR came out in 2010…?
minus-squarefuckwit_mcbumcrumble@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up15·19 hours agoAnd ran on the xbox 360… which had 512 MB.
minus-squarenaticus@lemmy.worldlinkfedilinkEnglisharrow-up20arrow-down3·20 hours agoYou’re below minimum requirements on VRAM and you say it’s not optimized. Well done.
minus-squarearin@lemmy.worldlinkfedilinkEnglisharrow-up4·16 hours agoMy desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
minus-squaremysticpickle@lemmy.calinkfedilinkEnglisharrow-up10·21 hours agoIf you want realistic jiggle physics you just pay the silicon price.
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RDR came out in 2010…?
deleted by creator
And ran on the xbox 360… which had 512 MB.
You’re below minimum requirements on VRAM and you say it’s not optimized. Well done.
My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
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If you want realistic jiggle physics you just pay the silicon price.