

Yes, they incentivize another 0.001%. How is google going to survive this?
Tech geeks acting as multiplication factors are the people who brought Apple from obscurity to mainstream.
Yes, they incentivize another 0.001%. How is google going to survive this?
Tech geeks acting as multiplication factors are the people who brought Apple from obscurity to mainstream.
Maybe but those 1% of buyers are multiplicators incentivizing others to buy the same phone.
GamingOnLinux is a shitty spam blog and not a reliable source. We saw Proton-ARM and Waydroid in SteamDB and those could just be internal research that might never see the light of day. That’s it. Everything else is conjecture.
We do know that Valve is working on a new VR headset that will be ARM based though
is enough for most people to assume that an ARM VR headset is coming
An assumption is not knowing a fact.
It would be stupid for Valve to not at least to explore possibilities but to say that we know that Valve is working on an ARM VR headset is not truthful.
Full AOSP compatibility for Pixel devices is a huge reason to buy a Pixel instead of a 3rd party OEM. They’re shooting themselves in the foot.
This is the reason why I’m not a fan of permissive licenses.
If Google is the sole copyright holder, a copyleft license would change nothing because they still have the option to change the license going forward.
RADV was an external effort.
Not only external but a fork of Intel’s Vulkan driver. That’s why Intel’s copyright is mentioned in many file headers.
Which rights do you have?
Plenty. GOG sp. z o.o. is an EU company after all.
Galaxy is free and not required.
It’s a product for paying customers of GOG games. You have rights you don’t have with some open source hobby project.
So does Galaxy?
Heroic is a community “we hope it’s useful but don’t complain when it doesn’t” product.
With Galaxy you are a paying customer who has rights.
we can’t deploy it until a bug is fixed in the Steam client that causes, when we enable SLR 3, all Steam Decks to run the Linux build. Yes, Steam Decks run the Proton version, solely because the save file has different letter casing
Sounds more like the bug is on your side caused by whoever had the genius idea to use different file names for Windows and Linux builds.
there’s no way to fix this without some folks losing their saves, and that is absolutely not an option.
For me the fix looks very easy: Use completely new file names. The old saves are only read and new saves get the new file names. Stay on the current SLR/Proton setup until the saves are migrated to the new naming format for the active user base. Make a dedicated “beta” branch for legacy saves in a year or so to not screw over inactive users. Make announcements and pinned forum posts.
Yeah, Bazzite had dedicated installers for NVdia GPUs. Considering that Neon is being left to die by KDE, it’s sensible to switch distributions anyway.
SteamOS doesn’t support NVidia
Maybe these help but they are just ideas and not tested:
Switch to Wayland and check performance there. If that doesn’t work, look up how to do nested compositors. You can run one Wayland compositor inside another. Maybe launching the game within KWin or GameScope leads to better results.
Linux has proton, Mac OS doesn’t.
macOS has Apple Game Porting Toolkit which is just another Wine distribution for which developers made easy installers for. GPT + Windows version of Steam is how I played Counter Strike 2 against a Mac user just recently.
https://developer.apple.com/games/game-porting-toolkit/
That said, I didn’t really expect someone with that Lemmy handle to know such things.
But they’re making it look like it’s a hassle to release for Linux when in reality you can foresee and plan for this from the start, without much overhead down the line.
They have the overhead to support macOS, though:
Do you remember the days before proton?
The days before Proton are the days before Steam Linux Runtime because Proton runs on top of Steam Linux Runtime. It doesn’t run on top of the host Linux libraries.
The problem with Linux ports isn’t Linux, it’s sloppy ports. The 1.0 Scout runtime wasn’t properly containerized back in the day, so games could call host libraries. That changed with 2.0 Soldier (using Bubblewrap, the same tech used by Flatpak) but Valve made it hard to target 2.0 because game developers had to request its use from Valve. That changed with 3.0 Sniper last year.
Only the Escape Simulator developers know why they didn’t switch over from “maintaining many distributions” to requesting SteamRT 2.0 Soldier years ago.
A proton update? Just use the last version.
I meant mostly game updates because developers get lulled into the belief that “Proton just works, don’t need to test anything”. Wine and Proton developers are not a huge team either. There is no guarantee that Proton will always work. That’s even spelled out in the license. There were rare occurrences of a Proton update breaking a game. Granted, they are very rare but I had to switch to an older Proton release for a game once.
As in their “linux support” will take the form of making sure they don’t break anything on their end.
Their previous Linux support consisted of “maintaining the native build across many distros” instead of targeting only Steam Linux Runtime. Of course targeting a big number of Linux distributions is more work. Valve didn’t release SLR for the lulz. It’s a stable environment, based on Debian Stable.
Your dogwater arguments boil down to “it should support this specific configuration and fuck everyone else”.
No, because Steam ships Steam Linux Runtime in all configurations. Everybody with some insight in that topic knows that.
How is that different from a game being restricted to Windows?
Windows is an entirely different operating system, duh. Game updates break Proton all the time, take longer to load, on installation they execute super slow installation scripts, etc. If your so knowledgeable as you claim with your condescending tone, you’d know that.
And how exactly does that solve the issue of still dedicating significant effort to support an even smaller set of devices?
Steam Deck is the market leader in PC handhelds and 3rd parties like Lenovo adopt SteamOS.
Actually, don’t answer that.
I opt to ignore that order you’re in no position to give.
Your comment is proof of your remarkable ignorance on the topic
You confirm that you have absolutely no clue about Steam Linux Runtime and how that is a more stable than an ever changing cat and mouse game of Windows updates, Proton updates, and game updates.
and anything else you have to say is a waste of everyone’s time.
Nobody forced you to reply to me. Next time, I suggest you read up on Steam Linux Runtime and Windows games braking Proton with updates.
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