

Back then Steam was a downgrade.
Alternate account: @woelkchen@piefed.world


Back then Steam was a downgrade.


It’s not really enshittification when “Google reads your mail” has been the entire point since the launch of GMail. Relevant ads, grouping mails into topics, find spam, etc. has always been the selling point of GMail.
Proton runs on SLR.
Can anyone eli5 what the steam runtime actually does?
It’s the thing that actually runs your games.
Seems they moved away from code names: https://gitlab.steamos.cloud/steamrt/steamrt/-/blob/steamrt/steamrt4/README.md?ref_type=heads
v4 used to have the code name “medic”: https://gitlab.steamos.cloud/steamrt/steamrt/-/blob/wip/task725/medic/README.md?ref_type=heads


Sounds like they’re leaving the option open for Android developers to make their APK distributions compatible with Steam to play on Frame.
It was first reported months ago that Valve is involved with Waydroid (Android app compatibility for Linux with Wayland) and then at the Frame announcement confirmed to ship on Frame.
This could also potentially mean that Steam itself comes to Android (at least in the EU) to allow cross-buy and cross-progression.


Does it not come to you that someone might have never even heard of DF?
These few people can just watch a few minutes of the video and get the gist of it.


Google is developing a Linux runtime for Android, Valve are making an ARM version of Steam, so it could be usable but I don’t think it’ll light the world on fire.


Sure, you get an A for answering the question, but my point was that the hate they get today on Linux is misguided because people only have vague or non-specific complaints.
Not learning from the past means repeating the same mistakes. I see little evidence that NVidia’s overall approach changed. It’s always that everyone has to adapt to their way of doing things and rarely that NVidia seek collaboration first. That’s why it has taken years and three entirely different memory management technologies.
With NVidia it’s always “This is the last piece of technology and then everything will be perfect.” ExplicitSync is only the latest episode. Now that ExplicitSync is there, compatibility on Linux is still a crapshoot with NVidia.
When Nvidia announced that they were going to move the proprietary parts of their driver into the GPU firmware, and open source the kernel module, there was a lot of hate about how they’re being assholes for not releasing the whole thing as open source, relying on proprietary blobs, etc. Yet that’s stupid, because it’s literally the exact same thing AMD and Intel do for their much beloved drivers.
Where is the closed source user space of Intel and AMD drivers? It doesn’t exist because they use Mesa for the best possible compatibility. NVidia don’t. I’ve read comments by people bashing the recent Baldur’s Gate 3 Linux release and being full of graphics glitches. Then they list their hardware as proof how great it is and they all have NVidia GPUs.


Yes, but as the sidebar says, it’s only a non-binding recommendation.


as long as people remember to use flairs.
Lemmy doesn’t have flairs.


It’s the 240th episode of DF Direct Weekly. I don’t think they have to explain the format at this point any longer.


Afaik, their drivers support GBM today so it’s kind of outdated.
Well, of course. I literally said this was a fight over years, so of course in the past. You wanted to one example of why the hate and I gave you one example of why the hate.


Can you give an example?
Trying to push three different technologies years after AMD, Intel, Mesa, … agreed on GBM.


In case you aren’t aware, Nvidia was the main driving force behind getting explicit sync support into Wayland, which is a feature that greatly improves performance for modern graphics APIs.
In case you’re not aware but it took years of fighting NVidia for them to finally conform to standards and conventions agreed by everyone when NVidia didn’t care to participate.


The issues may be totally valid but yeah, Nvidia can be expected to have patches ready.
Looks similar to the Google ffmpeg situation where Google AI file bug reports, bury the developers, and don’t send any patches at all.


Patches welcome


I think that there is a somewhat decent chance that there will be an ARM Steam Deck Mini at some point. The Steam Client will probably be released for ARM distributions. I think for the foreseeable future there will be a considerable overlap of topics between thee devices.
I think should there be a flood of posts regarding hardware tinkering of the other devices (people sharing faceplate STLs for Machine or addons for the Frame’s expansion port), they could be directed to dedicated communities but for now IMO it’s fine to be inclusive.


Seems excessive when you can just as well use RustDesk.
Maybe I’m missing something but what’s the connection to SteamOS? Did I accidentally skip a paragraph that explains how to use it on Steam Deck?