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Cake day: June 30th, 2023

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  • IDK. It puts them at the forefront of this fight.

    If governments successfully prosecute distro maintainers (if they can) for this, then distro maintainers are liable.
    And distro maintainers would then have to pursue non-compliant users to cover that liability, or fold.
    Which is a huge loss for open source.

    Or, there would be a huge legal fight and it turns out that the licence of a distro protects it from its users actions.
    Which would be awesome and a massive win. It also makes sense. Nobody is suing an OS maintainer because it was used for a data breach.
    And then the governments have to pursue the actual users. Which… is gonna be useless wrt these laws


  • I dunno if a “cheap drone” can produce the same magnetic response that a fucking cargo ship can, but it seems extremely unlikely.

    And what, you have 2 in the water ahead of you? Is that enough for it to be clear for a cargo ship? They function perfectly all the time and catch every single mine?
    What happens when 1 finds a mine? How many extras do you carry? What happens when you run out, “just turn around”?

    Drones could probably clear a shipping channel, but at some point and actual ship is going to have to go through it.
    And the suez canal was blocked for ages due to 1 ship, even after having been operated for decades. That, except the ship sinks.










  • Discord is going to be the age-verification-service for gaming, if they can get laws to follow fast enough.
    They have the gaming community, they have chats/friends/DMs/VoIP.
    If they release a dev toolkit that implements in-game chat, in-game VoIP, friends list and age verification… All while not being tied to steam? Imagine if they offered a system for in-game purchases and gifting purchases to friends (oh yeh https://gam3s.gg/news/discord-adds-in-app-purchases-for-in-game-items/ )
    They are positioning themselves to offer a huge range of features, easy navigation of legal minefields, and no distribution-platform tie-in - while also offering out-of-game functionality of all of that (likely leading to player retention for games that leverage it properly).

    They are positioning themselves to be a market-leader/industry-standard for game social networks. Everyone that has ever used discord is the product they are selling, and they are now releasing the features and tools for companies to leverage that.


  • I think this is the a major step in discords plan to be a service to games (ie business-to-business).
    They are positioning themselves to be an age-verifying platform for games, alongside in-game chat, in-game VoIP, in-game store and game community.

    At some point, games are going to have to require age verification. It’s just the way the “protect the children” bullshit is going (instead of “enable the parents to raise their kids”, which is far to socialist and progressive) Or game shops will. But if you don’t sell your game, that bypasses game shops. And if cracks can bypass purchasing, then… It’s on the game to comply with laws.
    If there is in-game chat: needs age verification.
    If there is in-game voip: needs age verification.

    At some point, discord is going to roll out this massive suite of dev tooling that “just works” for devs creating multiplayer games with voip, chat, in-game purchases, gifting in-game purchases to friends, friends lists, out-of-game chat, game communities etc. while also offering age verification.
    It already does a lot of that.
    They are getting ahead of the age verification laws so they offer a very simple path for developers to “just pay discord” to skip a HUGE legal minefield, and get a bunch of functionality for whatever cut discord decides .





  • Scott Manley has a video on this:
    https://youtu.be/DCto6UkBJoI

    My takeaway is that it isn’t unfeasible. We already have satellites that do a couple kilowatts, so a cluster of them might make sense. In isolation, it makes sense.
    But there is launch cost, and the fact that de-orbiting/de-commissioning is a write-off, and the fact that preferred orbits (lots of sun) will very quickly become unavailable.
    So there is kinda a graph where you get the preferred orbit, your efficiency is good enough, your launch costs are low enough.
    But it’s junk.
    It’s literally investing in junk.
    There is no way this is a legitimate investment.

    It has a finite life, regardless of how you stretch your tech. At some point, it can’t stay in orbit.
    It’s AI. There is no way humans are in a position to lock in 4 years of hardware.
    It’s satellites. There are so many factors outside of our control that (beyond launch orbit success), that there is a massive failure rate.
    It’s rockets. They are controlled explosives with 1 shot to get it right. Again, massive failure rate.

    It just doesn’t make sense.
    It’s feasible. I’m sure humanity would learn a lot. AI is not a good use of kilowatts of power in space. AI is not a good use of the finite resource of earth to launch satellites (never mind a million?!). AI is not a good reason to pullute the “good” bits of LEO




  • Yeh, either proxy editing (where it’s low res versions until export).

    Or you could try a more suitable intermediary codec.
    I presume you are editing h.264 or something else with “temporal compression”. Essentially there are a few full frames every second, and the other frames are stored as changes. Massively reduces file size, but makes random access expensive as hell.

    Something like ProRes, DNxHD… I’m sure there are more. They store every frame, so decoding doesn’t require loading the last full frame and applying the changes to the current frame.
    You will end up with massive files (compared to h.264 etc), but they should run a lot better for editing.
    And they are lossless, so you convert source footage then just work away.

    Really high res projects will combine both of these. Proxy editing with intermediary codecs