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Cake day: October 4th, 2023

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  • I don’t know how much more pressure can be applied absent direct conflict between the US and Russia, which I don’t believe the US will do.

    Almost all US-Russia trade is gone, so not much to take away in economic terms.

    https://www.census.gov/foreign-trade/balance/c4621.html

    In 2021, the US imported $29.6 billion from Russia and exported $6.4 billion.

    In 2024, the US imported $3 billion (90% gone) and exported $0.5 billion to Russia (92% gone).

    It might be possible to pressure other countries not to trade with Russia via use of secondary sanctions.

    https://en.wikipedia.org/wiki/List_of_the_largest_trading_partners_of_Russia

    The top party there is China (who I don’t think that we’re in a position to compel to cut off from Russia).

    There’s Belarus, which I doubt is going to be compelled to cut off trade from Russia given the state of affairs.

    The other top countries are all EU members. I mean, we could try and put pressure on them, but theoretically they should be doing this themselves.

    Like, I can understand criticism as to Trump’s interactions with Zelenskyy, but I don’t think that there’s some magic, easy-to-use lever to compel Russia that the White House has in reserve. Maybe weapon supplies to Ukraine are the most-influential left.


  • No prob. I’m reasonably confident that there are other multiple projects that have also done this; I just tried to list what looked like the most-currently-viable ones.

    kagis

    The first I think I remember seeing chronologically was FIFE, which IIRC was renamed from some slightly-different acronym from when it was intended to only run Fallout games. It looks like they’ve focused on becoming a generic RPG engine:

    https://www.fifengine.net/

    FIFE is a free, open-source cross-platform game engine. It features hardware-accelerated 2D graphics, integrated GUI, audio support, lighting, map editor supporting top-down and isometric maps, pathfinding, virtual filesystem and more!

    The core is written in C++ which means that it is highly portable. FIFE currently supports Windows, Linux and Mac.

    Games utilizing FIFE are programmed through Python scripting layer on top of the base C++ API. Games can be also programmed using the C++ layer directly.

    FIFE is open-sourced under the terms of the LGPL license so you can freely use it in non-commercial and commercial projects.

    It sounds like they may have not taken it to full playability of the first two games; IIRC, the original intention was to do so:

    https://falloutmod.fandom.com/wiki/FIFE

    FIFE stands for Flexible Isometric Fallout-like Engine and is an open source project for the creation of cross platform ISO/top-down 2D games (e.g. RPGs & RTS’). The assets of Interplay’s RPG classics Fallout 1 & 2 are supported as test implementation but are not required to work with FIFE. It is not a Fallout emulator and you cannot play Fallout with it. The project’s goal is more universial. You can read graphics from fallout data files and create your own mods or draw you own content and make a completely new game.

    Then there’s Falltergeist:

    https://github.com/falltergeist/falltergeist

    Falltergeist is an opensource alternative for Fallout 2 and Fallout 1 game engines. It uses C++, SDL and OpenGL. Falltergeist requires original Fallout resources to work.

    But the last GitHub commit was three years ago, and the main site’s last blog update was in 2018.

    There’s darkfo:

    https://github.com/darkf/darkfo

    A post-nuclear RPG remake

    This is a modern reimplementation of the engine of the video game Fallout 2, as well as a personal research project into the feasibility of doing such.

    It is written primarily in TypeScript and Python, and targets a modern (HTML 5) Web browser.

    However, the last commit was six years ago.

    There’s Harold, which is apparently a project continuing darkfo:

    https://github.com/OldGamesLab/Harold

    The project is based on darkfo codebase, but is modernized for Python 3, potentially with more improvements and bug fixes coming in the future.

    Its last commit was three years ago.

    There’s Fallout Equestria Reloaded — which apparently is some sort of unholy mating between My Little Pony and Fallout:

    https://github.com/Plaristote/fallout-equestria-reloaded

    Qt-based game engine for Fallout-like RPGs, developed for the Fallout Equestria RPG project

    I don’t think that the goal was so much to play Fallout as to use the assets to bootstrap a playable MLP RPG.

    There have been commits in the past two months, so apparently someone is actually seriously plugging away.

    Then there’s FOnline, another engine reimplementation, this one intended to be played multiplayer online:

    https://github.com/cvet/fonline

    Looks active.

    https://www.fonline-reloaded.net/

    FOnline: Reloaded is a free to play post-nuclear MMORPG based on FOnline: 2238, an award-winning game set three years before the events of Fallout 2. FOnline: Reloaded provides you with a unique opportunity to revisit the ruins of California and explore the familiar locales from Fallout 1 and Fallout 2.

    FOnline: Reloaded is a player-driven, persistent world MMORPG that allows you to participate in a wide range of activities, which range from faction wars to exploration, mining, scavenging for resources, caravan raids and more. The game puts a lot of emphasis on team play and dynamic, unscripted PvP action, but there is absolutely nothing to stop you from focusing on PvE dungeons or role-play.

    FOnline: Reloaded is powered by the latest iteration of the FOnline Engine, which was created from scratch by Cvet and which is capable of utilizing assets imported from the original Fallout games, as well as Fallout: Tactics, Arcanum and Baldur’s Gate. The development of this engine started back in 2004 and continues to this day.



  • I’m not going to say that there isn’t value there, but going from memory, I’m pretty sure that the engine has been open-source reimplemented.

    kagis

    Looks like there are a couple projects, but these seem to be actively-maintained and can run using the existing commercially-available game resources:

    https://github.com/alexbatalov/fallout1-ce

    Fallout Community Edition is a fully working re-implementation of Fallout, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.

    There is also Fallout 2 Community Edition.

    Installation

    You must own the game to play. Purchase your copy on GOG or Steam. Download latest release or build from source.

    https://github.com/alexbatalov/fallout2-ce

    https://github.com/nadult/FreeFT

    FreeFT is an open-source, real-time, isometric action game engine inspired by Fallout Tactics, a game from 2001 created by an Australian company, Micro Forte.

    Running

    To run this program, resources from original Fallout Tactics are required. You can buy it on GOG or Steam.


  • “Each page of plaintiff’s complaint appears on an e-filing which is dominated by a large multi-colored cartoon dragon dressed in a suit,” he wrote on April 28 (PDF). “Use of this dragon cartoon logo is not only distracting, it is juvenile and impertinent. The Court is not a cartoon.”

    The Court is not a cartoon.

    They’re portraying themselves as a scalie, not you.

    That being said, why is anyone involved here watermarking PDF with anything? I mean, normally the purpose of a watermark is to link content with the creator. But I seriously doubt that the text and the background image have been merged into some kind of raster image.

    investigates

    Yeah, they link to the original dragonized PDF.

    https://storage.courtlistener.com/recap/gov.uscourts.miwd.114988/gov.uscourts.miwd.114988.1.0.pdf

    It’s just text on top of the image. You can copy-paste the text:

    DRAGON LAWYERS PC
    Jacob A. Perrone (P71915)
    Attorneys for Plaintiff
    325 East Grand River Ave., Suite 250
    East Lansing, MI 48823
    Phone: (844) JAKELAW
    jacob.perrone@yahoo.com

    It’s like having a screensaver on an LCD monitor.

    And pdftotext, in poppler-utils, looks like it makes a pretty decent de-watermarked text file of it too.


  • I don’t believe that they’re likely to do GNU/Linux. I bet that they’re going to do a fork of Android off AOSP or something like that.

    Android’s had a huge amount of work put into it to make it suitable to be a consumer mobile phone OS, and the companies here aren’t doing this because they want stuff that GNU/Linux does, but rather because they’re Chinese companies worried about a US-China industrial decoupling and its risks for them. Like, they were okay with the technical status; what changed was that they started to worry about having the rug pulled out from them.

    That being said, I can at least imagine that helping GNU/Linux phone adoption. So, think about what happened with video games. There were some major platforms out there – MacOS, iOS, Windows, various consoles, Android, GNU/Linux. That fragmented the market. Trying to port software to all platforms became a huge pain. What a lot of game developers did was to target a more-or-less platform-agnostic engine and let the engine handle the platform abstraction.

    If the mobile OS space fragments further – like, Android splits into “Google Android” and “China Android” — my guess is that that’ll help drive demand for platform-agnostic engines to help improve portability, and porting one engine to GNU/Linux is a lot easier than every individual program.





  • Thanks, that was actually a pretty good look at them.

    I do think that they did raise one point that I wouldn’t have thought of. The color eInk doesn’t have great resolution, but they were viewing old comics printed using halftoning (what the guy in the video was calling “cheap dot patterns”). Comics at the time were, had to be, designed to deal with being printed that way, and that results in images that could deal with really low color resolution. So specifically for viewing them, the color eInk display was a pretty good match for the content.

    Problem is, I just can’t see how many people would buy a monitor just to view old-style comics.

    I think that eInk is a good match for a portable e-reader that you potentially take outside, where it’s already available in the role. Outside of that…


  • In another comment response, I linked to some place (DASUNG) out of China that makes eInk monitors.

    They make 25" eInk monitors in both black-and-white and color. That’s $1,500 and up, though.

    Personally, for me, it wouldn’t make sense. The real selling point of eInk for me is:

    • It’s reflective, and eInk is almost the only kind of reflective display out there. That means that it works reasonably outdoors under sunlight and glare, without having to blast enough light to overwhelm the sunlight. But…with a desktop, and especially mixed types of monitors, you’re not going to be lugging those monitors outside under the sun.

    • If you’re looking at mostly static images in a lit area, eInk has extraordinarily low average power use, since it only consumes power when updating the image on the screen. That makes it a great fit for e-readers. But…for a fixed computer monitor, I don’t care much about power consumption.

    And with that, you get drawbacks of having limited refresh rates, limited size, high price, limited or no color (and if you have color, worse contrast) and not being able to display brightly-lit, emissive stuff.

    I mean, yes, eInk does look like paper, and if you’re really set on that particular aesthetic, then it’d have some value there. But for me, that value is just really limited. Yeah, it’d be kind of novel for text to look like it’s on paper, but it’s just not a game-changer.



  • Also on Wednesday, Nvidia CEO Jensen Huang just so happened to call on the Trump administration to loosen restrictions on the sale of AI infrastructure outside the US.

    “We need to accelerate the diffusion of American AI technology around the world,” Huang said in a press briefing. “The policies and encouragement from the administration really need to support that.”

    Not to say that Trump’s tariff policy isn’t an issue, but I’d say that you’re leveraging your monopoly position to keep supply down even in the US, Nvidia.

    Show me the price/capability gap between “AI-oriented” and “gaming oriented” hardware vanishing, where a small increase in on-board VRAM that has a limited impact on your production costs doesn’t lead to enormous increases in what you’re charging, and then I’d be more convinced that you’re in dire need of more market to serve.





  • I’m confused.

    First, from the article, my understanding is that Google is talking about providing support for their LLM model on Apple’s iOS phones (I assume via querying an off-phone server, rather than locally). This would mean that iOS users have the ability to use Google’s LLM model, Gemini, instead of just ChatGPT being available.

    The Pixel is an Android phone sold by Google. This isn’t the hardware or OS being discussed, and I assume that if you have a Pixel phone, you already have the ability to use Gemini.

    Second, I don’t see why someone would take issue. I mean, I can see not wanting to use the thing. I don’t use Google’s off-device speech recognition, because I don’t want to send snippits of my voice to Google. I don’t use their LLM functionality. I think that there are all sorts of apps, like location-sharing things, that it is a bad idea to install. But it’s not like Google providing support on the platform would force you to use the thing.

    Third, it sounds like you can use Gemini on grapheneOS. If you object to use of a platform that can make use of Gemini, grapheneOS isn’t going to get you there.