- 2 Posts
- 67 Comments
redhorsejacket@lemmy.worldOPto
Games@lemmy.world•First Impressions: Heroes of Might and Magic: The Olden Era is an excellent franchise revival, with an unfortunate art style that belies its quality.English
2·2 months agoI agree. That’s why I felt compelled to write this post. The gameplay is far better than its wrapper makes it appear.
redhorsejacket@lemmy.worldOPto
Games@lemmy.world•First Impressions: Heroes of Might and Magic: The Olden Era is an excellent franchise revival, with an unfortunate art style that belies its quality.English
1·2 months agoWas Xeen the M&M setting with the explicit science-fantasy inclination? I’ve never played any of the straight RPGs, but I’ve trundled through enough wikis to discover some bonkers concepts in those games. Like, one ends with your party fighting through a dungeon only to discover that the dungeon is actually a buried space ship or something like that?
redhorsejacket@lemmy.worldto
PC Gaming@lemmy.ca•"There is no platform that matches Steam's excellent discovery system" according to Heroes of Might and Magic publisher, the real problem is "some games should not be made"English
2·2 months agoI don’t think of that as a difficult problem. No, I am not interested in Teardown if I’m searching for that particular set of tags, and I don’t want Steam guessing at whether to show me a game or not. That’s fine on the home page, or in the discover queye, but If I search for 5 tags, and a game only has 4, the game doesn’t meet my criteria and ought to be hidden. I forget what the number cited in the article is, but there is a deluge of a games added to Steam every single day. Enough that there’s almost certainly a fair chunk of games which meet my hypothetical criteria exactly, so I don’t want to wade through games which “might interest me”. There are other section of the store dedicated to that concept, including on the pages of the 5 tag games I’m browsing for.
redhorsejacket@lemmy.worldto
PC Gaming@lemmy.ca•"There is no platform that matches Steam's excellent discovery system" according to Heroes of Might and Magic publisher, the real problem is "some games should not be made"English
7·2 months agoIgnorant question here, but it relates to discovery issues I have on Steam, so maybe this is the thread for it. Is there a way to filter by multiple tags? It’s entirely possible I’m just dumb, but I find the tags system useless without that ability. I don’t want to see every FPS on Steam, I want to see specifically Singleplayer, Story-Rich FPS games with an emphasis on Weapon Customization and Environmental Destruction (for example). I’m on mobile at the moment and that query doesn’t seem possible via the app, but I’ve had similar issues with the desktop client as well. My experience is that I can only browse one tag, which is not especially useful most of the time.
Like I said, this seems like something that I’m just missing, and I’m willing to eat a big helping of humble pie if someone can set me straight.
redhorsejacket@lemmy.worldto
PC Gaming@lemmy.ca•Running With Scissors Cancels Postal: Bullet Paradise Within A DayEnglish
4·3 months agoI can’t speak to the applicability of the term as it applies to this particular game, but I’ve heard the term used for several years now. In my recollection, it started to come into vogue when Vampir Survivors blew up, but I wouldn’t swear on that. The concept seems to be that, in a bullet hell game, the screen is filled with projectiles that you are attempting to avoid for fear of death. In a bullet heaven game, the screen is filled enemies that you are actively pursuing to earn xp and loot. In fact, a screen full of enemies is sometimes desired, because that means more efficient levelling.
Idk, take from that what you will. As any punk rock or metal fan will tell you, genre descriptions are an imperfect science at best lol.
redhorsejacket@lemmy.worldto
Games@lemmy.world•Last Epoch players turn on the action RPG for announcing a paid DLC class, tanking its Steam reviews: 'go play Path of Exile instead'English
315·3 months agoMmos and arpgs are intrinsically linked by their gameplay loops. Admittedly, this can vary to a greater or lesser degree depending on the specific games being compared, but Diablo 2 was, in many ways, proto-WoW.
redhorsejacket@lemmy.worldto
Technology@lemmy.world•AI Slop Recipes Are Taking Over the Internet — And Thanksgiving Dinner | Food bloggers see traffic dip as home cooks turn to AI, inspired by impossible picturesEnglish
12·3 months agoWandering through to mention that your local library almost certainly has a collection of cookbooks spanning decades, and, depending on your area, might even have stuff tied specifically to your region. Take the book, photocopy the recipes you’re interested in, return it, get to cooking!
redhorsejacket@lemmy.worldto
PC Gaming@lemmy.ca•Actor Udo Kier Dies at 81, Hideo Kojima Pays Tribute To OD CollaboratorEnglish
1·3 months agoHell March 2 intensifies
“WE WILL BURY HIM…literally, in this case.”
redhorsejacket@lemmy.worldto
Games@lemmy.world•An Update on Cities: Skylines II - Development moved to Iceflake StudiosEnglish
1·3 months agoAfter VtM 1’s tumultuous release, not to mention the drama surrounding the sequel’s development, that makes sense to me.
That being said, I don’t think it’s quite as big a leap as the person above is making it sound. To use their words, The Chinese Room are known for “strong art direction, atmosphere, and story, [and] weak gameplay”. They also suggest that the games TCR make are “the exact opposite” of Bloodlines 1. Which is kinda boggling my mind, cause I’m pretty sure the critical and user consensus of that game is that it excelled in its art direction, atmosphere, and story, and fell comparatively short in its gameplay. In fairness, I think he was referring to the limited open world nature of VtM 1 vs the straight linearity of the “walking sim” genre, but still. I’d argue the most memorable section of VtM is the Ocean House Hotel, which is, basically, a linear walking sim level, and it’s not as though the og game did a ton with its open world.
Now there’s an argument to be made that Paradox made the wrong call by doubling down on the peripheral elements of the game, rather than hiring a team that has ARPG gameplay bonafides, but I think that’s only an argument that can be made with the benefit of hindsight. Additionally, is it true that the gameplay/combat of VtM2 is glaringly bad? I can’t speak for myself, but the handful of reviews I read characterize it as serviceable at worst. Which, again, seems right in line with the first game.
I’m very much on the outside looking in though.
redhorsejacket@lemmy.worldto
Games@lemmy.world•Cities: Skylines upheaval: Developer and publisher announce “mutual” breakupEnglish
33·3 months agoApropos of nothing more than my idle speculation, I’d guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy’s development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.
redhorsejacket@lemmy.worldto
Technology@lemmy.world•I Wrote Task Manager — 30 Years Later, the Secrets You Never KnewEnglish
13·4 months agoSorry man, I’m not knowledgeable enough about computers to provide a summary, but I’ll mention this fun tidbit: apparently, the shipped version of task manager contained thus guy’s home phone number in the code by accident. He commented it out, but left the phone number in there, which means he can find instances of the source code being hosted online by reverse searching his home phone. Which is still a number he maintains, and he asks people not to call. Which is a bold thing to leave in the video imo
Rad! I love the docs that Danny and the rest of the team do, and I just watched a bit of the preview they did of the tavern keeper game. Glad they’re having success enough to expand a little.
redhorsejacket@lemmy.worldto
Games@lemmy.world•Can anyone suggest me offline games for making kids practice control over the mouse ??😃😃😃English
2·4 months agoTyl what til means!
redhorsejacket@lemmy.worldto
PC Gaming@lemmy.ca•Larian Studios defends Valve: Steam's success is deservedEnglish
4·4 months agoI think you might reconsider what qualifies as “best case scenario” if you end that statement with “when this thing goes, it’s taking the industry with it”. Like, best out of a bad bunch, for sure, but the best possible outcome?
redhorsejacket@lemmy.worldto
PC Gaming@lemmy.ca•Bethesda's best game just got controller support thanks to modders [OpenMW, open source fan-made engine]English
9·4 months agoAh, the old adage holds true: everytime Morrowind is mentioned, someone starts a fresh install.
redhorsejacket@lemmy.worldto
Games@lemmy.world•I finished all (current) main quest content for Death TrashEnglish
3·4 months agoMan, if they aren’t putting “It’s David Cronenberg’s Kenshi, more or less” on the metaphorical box, they’re making a mistake.
redhorsejacket@lemmy.worldto
PC Gaming@lemmy.ca•British MP: "Another example [of games being killed], which Ross [Scott, Stop Killing Games founder] gave me is LawBreakers"English
12·4 months agoUnfortunately, you are mistaken. Ross is indeed the founder of the initiative. If you look at the SKG homepage you’ll see Ross is the sole contact listed.
Additionally, here is a PC Gamer article from April 2024 (the month The Crew’s servers shut down) which cites Ross as the founder of the initiative.
I believe he may have reduced his most visible contributions to the movement after it became about gathering signatures in the EU, since he is not a citizen. I could be wrong on that front though.
redhorsejacket@lemmy.worldto
Games@lemmy.world•For those of you who enjoy open-world games, how big of a world is too big?English
4·4 months agoAre you insane, or have you achieved CHIM?
Not that there’s an appreciable difference…looking at you, Michael Kirkbride.
redhorsejacket@lemmy.worldto
Games@lemmy.world•What's your favorite case of a game making fun of you?English
2·4 months agoTry these cool moves, like, playing the game!

Idk man, could be I’m just projecting on you conversations I’ve had with myself, but fondly remembering the sense of discovery you had with the Infinity Engine games while being sour on BG3 because it was “spoiled” for you seems like it has a lot more to do with your sense of nostalgia than any rational critique. Don’t get me wrong, I’m the sorta person who will break out my soapbox to yell about Morrowind’s virtues vs Oblivion or Skyrim, and I’ve also attempted to cajole several friends into giving BG1 a shot in the lead up to and wake of BG3’s release, so I’m sympathetic to your broader point. I just think, unless you’ve been out here reading reviews, watching Let’s Plays, opening discussion threads, and sucking down all in-house marketing Larian did, you vastly overestimate how much of the game is spoiled for you. And, frankly, if you’ve been doing all of those things, then the real culprit is how you spend your time online, not being online in and of itself.
Besides, the game is massive. Even watching multiple Let’s Plays of Act 1 would still leave room for discovery, simply because there are so many paths to pursue, many of them mutually exclusive. Hell, my big critique of the game is that I find the plethora of choices to be overwhelming, as I’m the sort that likes to consume all content in a single playthrough, and that’s literally impossible.