Despite all my rage I’m still a rat refreshing this page.

I use arch btw

Credibly accused of being a fascist, liberal, commie, anarchist, child, boomer, pointlessly pedantic, a Russian psychological warfare operative, and db0’s sockpuppet.

Pronouns are she/her.

Vegan for the iron deficiency.

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • you get that this wouldn’t work as a critique if it was obvious you could make different choices right? Then it wouldn’t make the player complicit. If you’re not complicit it’s just a game saying “military shooters could be different” which is a nothing statement.

    Like how games with a “get the information (evil)” and “get the information (good)” button aren’t offering real moral choices. Or how deus ex would lose all impact if the “here’s a gun, go kill these people” starting mission tempting you with a rocket launcher popped up a “you might change sides in the future” warning.

    By involving you, leading you just like any other military shooter for a bit then cutting you loose is what creates the critique. You compare notes after playing and someone points out something and you go “huh, why didn’t I try that?”. It’s not condemning you for not trying that, it’s asking you if you’re happy with a genre which trains you to never to try it.


  • Military shooter games glorify war and shallowly reward horrible behaviour. Spec ops does it differently.

    Majority of people: do horrible thing

    Some people: experimental and find heroic thing is rewarded.

    Discussion possible, why did the majority do that? could we talk about horrible and uncreative design patterns in the genre of military shooters? How media portrayals of war train us not to look for peaceful solutions? Whether this feeds into how we view American imperial wars?

    you: no spec ops bad video game because I didn’t do the good option.


  • I think you’re actually engaging with it a bit shallowly. You are the one who invented the rule and a different framing is exploring how, if games seem to put us in situations where we must do horrible things to advance even a couple of times, we take that as a rule instead of risking losing to find other ways.

    Which is a fairly glaring indictment of the whole military shooter genre which is all about “hard men and hard choices” that completely dehumanise the factions you’re in opposition to.