

I don’t think it’s possible for PeerTube to scale to a size where it would be capable of competing with Youtube.
I don’t think it’s possible for PeerTube to scale to a size where it would be capable of competing with Youtube.
The fact that they just snuck it into the sizzle reel. blink and you miss it, is so wild.
Trump is loyal to no one but Trump. He’s been aligned with Putin for now, but I can absolutely believe that at some point eventually his ego will decide he no longer wants to be friends.
Oh my, are they getting a divorce?
Glad to hear Tsunku’s back.
I only purchase native titles, because native support means support.
Ideally you should be writing your code to be as portable as possible, in an engine that offers top-notch cross-platform support.
Ah, my mistake, sorry for liking my favorite game I guess.
Are they saying third-parties don’t even have devkits yet? That’s a bizarre way to do a launch plan.
I’d also add Mario 64’s use of a controllable third person camera - all the games @Agent_Karyo@lemmy.world mentioned are first person, and I don’t think movement in those types of games is at all comparable. The camera was the key point to making a 3D platformer even possible at all, and it immediately became vital to many other genres too.
I know that by today’s standards that camera is known for being rather antiquated, but it was revolutionary for its time. One detail I think deserves more credit is how they tried to anthropomorphize the camera as Lakitu to introduce it to players.
Most of the games I play are so niche that ‘matchmaking’ simply consists of whoever’s available. Or sometimes it even requires pinging people on Discord.
Puyo Puyo 20th Anniversary. They took the best competitive puzzle game ever made and added a ton of goodies to make it the best package deal. 20 variant game modes, 24 character stories, a comprehensive set of tutorials, a devilish set of chain challenges, and a final challenge where you play against max level CPU while it’s allowed to cheat.
It’s a tragedy this game was never released in the west, and I can rant for hours about Sega has criminally neglected the series with the half-assed slop they put out now because they know that crossovers will sell better than the main series ever will.
Puyo Puyo Champions has a one-handed controller preset. D-pad or ABXY to move, shoulder buttons to rotate.
Only caveat is that if you want to play online, only the Switch version is actively populated, so I can’t recommend the game on any other platform.
Puyo Puyo 20th Anniversary. They took the best competitive puzzle game ever made and added a ton of goodies to make it the best package deal. 20 variant game modes, 24 character stories, a comprehensive set of tutorials, a devilish set of chain challenges, and a final challenge where you play against max level CPU while it’s allowed to cheat.
It’s a tragedy this game was never released in the west, and I can rant for hours about Sega has criminally neglected the series with the half-assed slop they put out now because they know that crossovers will sell better than the main series ever will.
The character that leaves and rejoins the party is not permanently missable. It might be tricky to figure out how to get them back, but there’s no fail state.
You can and should do the first playthrough blind. Save the guide for NG+.
There is an optional party member that you can either recruit or fight based on which dialogue option you pick. You’ll know it when you see it though, so it’s easy to make the right choice.
There are 12 endings (13 in DS and subsequent rereleases). You can easily see all of them in just two playthroughs. Theoretically you could even do them all on the first playthrough, but it’s much easier to do in NG+.
The only caveat is that you have to see them in order, you can’t backtrack if you miss one, which is why I recommend starting with the final and true ending on your first playthrough, then do all the others on NG+. NG+ makes it pretty easy to speed through things as well, your second playthrough will be much shorter.
I respect the hell out of him for doing the best he could with very limited resources, difficult technical limitations, and an insane deadline. I just can’t recommend playing that version today over a better alternative.
There are a lot of JRPGs from this era that I love dearly but would have a hard time recommending to anyone who didn’t grow up on these kinds of games. Games that are slow, grindy, and mostly consist of clicking Attack every turn.
Chrono Trigger is the one exception I can recommend to anyone, and then say that if you liked this entry point then you can try some other JRPG classics.
Just note that the original SNES translation should be avoided, play a modern rerelease or a retranslation patch.
The original game (but not CoH) is cleverly designed to be entirely playable with just four inputs, all non-movement actions can be performed with two simultaneous inputs (jumps). So it’s entirely playable on a dance pad that way. I haven’t tried it myself, but I know it’s a thing you can do, and there’s footage out there of speedrunners doing dance pad runs.
Who’s paying to run a million servers?