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Joined 1 year ago
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Cake day: June 28th, 2024

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  • It’s not at all uncommon for games with an online component to have elements you need to play online to access. That’s been a part of Pokemon since the series first added online play. Hell, even before that, Pokemon was conceived from the beginning to be a social game, built around the Game Boy’s Link Cable if you want to see and do everything. It’s never been exclusively singleplayer.

    All I’m saying is that if you count online play as though it was part of a game’s cost, you should be doing the same thing for games on other platforms too. You can’t selectively pretend it only counts here.









  • And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?

    Because the last games didn’t sell so well, and because the staff that worked on them have other projects.

    Just because a game didn’t get infinite sequels forever doesn’t mean no one can appreciate the originals. By that logic, Chrono Trigger must be one of the worst JRPGs of all time to you.












  • I haven’t played Silksong yet, in part because truthfully, Hollow Knight was alright but not my favorite Metroidvania. The one thing I really disliked about the original was the runbacks. I remember getting stuck on one platforming section, and I could easily get to the halfway point where I kept dying to retrieve my money, but then drop it again because there was no turning back from this halfway point, had to keep trying to finish it. I wanted to just explore a different part of the map and come back to this section later, but sunk cost fallacy forced me to keep bashing my skull against it.

    Which then felt like this mechanic conflicted with the exploration I expect from a Metroidvania. That’s the real problem IMO.