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Joined 1 year ago
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Cake day: September 20th, 2024

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  • As the end user why should i pay sympathetically for the extended dev time of a product that hasnt tangibly improved for my uses?

    Yes the price ceiling of $70 does not do justice to games like KCD 2, but all that matters for the end user is perceived value. If the perceived value of any game isnt going up, then it is difficult to charge consumers an increased amount.

    KCD 2 and Elden Ring are great examples of RPGs with content that fans perceive as a great value, but only AFTER playing.

    Maybe KCD 3 or Elden Ring 2 can push their perceived value beyond $70, but the simple fact is that the majority of AAA games DO NOT offer an amount or quality of content that gamers would consider to be worth $70, especially with the tiering off of content with various editions, passes and DLC.

    It is just subjective that you and i disagree about the amount of games that cross the value threshold of $70, but the evidence of a $0 cost increase for full priced games over the past decade or so definitely seems like evidence towards my perspective.

    I wish i could pay more money for higher quality games with more content, but the advertising for these products happens within a competitive and reciprocal market, and that market has a mean perceived product value of $70.

    KCD 2 and Elden Ring have essentially wasted dev time/cost creating bonus content, although the perceived value towards their brands it has created, plus the positive IP mind share, will pay off for them down the road with units sold i am sure.







  • The comparison is more akin to how they have actually restored the mona lisa with chemical and color correction as a means to make it withstand the test of time. Thats essentially what has happened with the remastered version of this game.

    I understand that in other instances, remasters and remakes might as well be a different game, but if you have played crysis, this is barely the case.

    Im not saying its fine to lose access to original data. All im saying is in this particular case, there isnt much loss to be outraged about. The publishers havent un-alived the IP. We have just lost access to some historical data.

    I am all for preservation. I dont want to underplay the detriments of lost data. I just want to subjectively quantify this loss.






  • What they need is to make a completely different game.

    Destiny was successful because it was the first real fps service game, it didnt push mtx, and had competent pve, pvp and a story(debatably). Bungie cant chase that dragon anymore. Its been done a million times now.

    Players know all service games want is to milk them with mtx. No player wants to get into a new service game especially when its nothing unique.

    Just make a good single and multiplayer shooter with a somewhat interesting story, then people will buy and play it.

    It seems so easy, but AAA pubs and devs cant pull their heads out of their own asses to see what players want. They just see what investors want.

    There, dead horse kicked again.