

Haha. This isn’t evil… if you want evil ideas let’s talk about moving walls when the player isn’t looking
I’ve been playing the blue prince recently, it’s put me into a mood :)
Haha. This isn’t evil… if you want evil ideas let’s talk about moving walls when the player isn’t looking
I’ve been playing the blue prince recently, it’s put me into a mood :)
Depends on the context of the game. If you have clues, maps, items, mechanics that would assist an adventurer then having a maze with islands would be rewarding for the invested player.
I.e. leaving footsteps in the sand, or being able to paint walls, or leave breadcrumbs, or finding a old incomplete map
no loops where you can return to a point without retracing your original path
The downside of not having little floating islands in a maze is you can solve them by always going right (or left).
Math is not a crime
You can take the card apart and unplug the RGB.
Downvoters: do you not own screwdrivers? Opening a video card isn’t exactly hard.
I hate April’s fools
Use a VPN like zerotier or tailscale to connect to your game host server.
This will punch through your firewall and it won’t expose your server to the raw internet
National security letters and research… That’s why there is zero information, it’s all sealed.
That’s why the lawyer won’t say anything, they are not allowed to.
Wasn’t unheard of for PhD students at my university to get their research made secret while their PhD was in progress…created huge headaches for everyone, especially if they couldn’t get clearance to even see/finish their research.
Why can’t you degoogle a phone?
You can use GrapheneOS, or lineageOS… or a iphone, or a chinese phone…
Since its your home network you can block all network access except to signal for the phone.
use a house phone with only signal installed on it.
use a different phone user with only signal installed on it (you can use molly to share the same account on multiple phones)
This would be a cool gimmick
If you want to maximize paranoia, don’t forwarded end to end encrypted communication over unencrypted systems
Maximum paranoia.
The main profile should be very vanilla.
Use a secondary profile as your daily driver, play with the cross profile notifications
Use different logins for the main profile and secondary profiles.
Small player base but the players are really nice and helpful to new joiners
The LLMs already got trained with all the reddit data …
It reduces the risk surface. If the device with a sim card doesn’t have a microphone, camera, or gps, then if it gets exploited you have a higher barrier to losing all your privacy.
Hopping from wifi to wifi, and turning on a cellular modem on demand can work. When I was in Japan I met a girl who didn’t have a sim card at all, not for privacy reasons, her life had enough wifi that it wasn’t a issue.
Sure! Thats a great idea, I moderate communities that are not lined up with traditional advice. I welcome constructive ackshually conversations.
Most people don’t think it’s legit, but that is why we read the research papers that come out. Outcomes should be the goal, not sustaining dogma.
I get about a day on a 80% charge
Amazon had a game platform?!?!
The video discusses Steam’s significant impact on the gaming industry, emphasizing its role as a consumer-friendly platform that actively protects player interests. The presenter notes that Steam has set standards for publishers, providing consumer protections and maintaining transparency in an industry often criticized for its practices. The conversation touches on Steam’s growing popularity, its unique positioning in comparison to competitors, and its influence over game publishing and sales dynamics.
The video opens by highlighting a cultural shift in the gaming industry where Steam acts as a voice for players. Unlike other platforms, Steam is known for allowing customers to express their opinions, leading to a changed dynamic between publishers and consumers.
Steam is discussed as a platform that has reached new heights, exemplified by its record of over 40 million concurrent users. The video’s presenter emphasizes Steam’s unique position amid the struggles of other gaming platforms.
The video critiques failed attempts by major companies like Amazon and Epic Games to compete with Steam, citing their lack of understanding of user habits and preferences. Amazon, despite its size and resources, could not attract users to its gaming services.
Steam is portrayed as a regulatory force within the industry, implementing rules for consumer protection that other platforms lack. This includes transparent refund policies and prohibiting certain unfair practices by publishers.
The launch of Steam China is discussed as a significant factor in expanding Steam’s audience, granting access to a massive consumer market and leading to increased engagement.
The video emphasizes Steam’s commitment to transparency, allowing users to see real-time player data and reviews, countering the typical marketing tactics of publishers which obscure true game performance.
Steam’s policies are framed as beneficial to gamers, providing checks against practices like the introduction of in-game ads and the sale of unfulfilled DLCs, enhancing accountability among game developers.
The video concludes with optimism about Steam’s future, suggesting that its philosophy prioritizes gamers over profits, which could sustain its position in the industry for years to come.
Thank you for posting the release notes. It’s convenient