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Joined 1 year ago
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Cake day: January 13th, 2025

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  • Gamecube-PS2-Xbox 360 Era. It was a time when game developmental costs had come down a bit, the demand for games was pretty steady, and the market wasn’t oversaturated. It allowed AAA devs to make some big creative swings and return a steady profit.

    There’s a lot of different genres that are popular today where you can point to a game from that era as the progenitor. Stuff like Resident Evil 4 for the third person action shooter, Devil May Cry for spectacle RPGs, Katamari Damacy and Pikmin for uh…whatever the hell they are.

    I don’t think AAA has ever been as creative as they were during that period. For over a decade now, pretty much all creativity in games has come from indies, with AAA being comprised of copycats.


  • Been pretty good. swapped over to Bazzite, which does just about everything I need for a daily driver. Only real annoyance is my VPN. I haven’t been able to successfully connect through the openvpn configs that PIA provides, so I’ve been setting it up through terminal every time I log in. I think if I really sat down I could set it up to autologin, but it only “costs” me like 30 seconds and sometimes I like to connect to a server that allows port forwarding instead of a non-PF closer server. I also like getting to make the choice of which server I connect to vs autologging in to the lowest latency server.

    I still have to use Windows 11 for work though, and holy shit do I prefer running two commands in terminal when I login to dealing with all the dumb fuckin bloat that OS has when I go home.








  • I think this is the big difference. For the really successful companies, their proprietary engine is their baby, and they have teams spending dozens of hours every week trying to improve its performance, squashing out bugs, doing refactoring, etc. I’m thinking of companies like GrindingGearGames and DigitalExtremes who’ve been on their engines for over a decade and continually push improvements with every major update.

    I simply don’t believe that work is being done at Bethesda. I’d be shocked if it was. It feels like they treat maintenance of their engine as some kinda punishment they make junior devs go through or something. At this point, they’ve accumulated such a mountain of technical debt that it might honestly be more efficient for them to start from scratch, which is a pretty damning statement.


  • I mean to each their own, I was not impressed by the lack of meaningful roleplaying decisions and the lack of other faction questlines. I felt like the game had very little to offer outside of the main storyline, it really felt like settlement building took too much of the scope despite being rather lackluster. I also think “good with mods” is the same as “fun with friends” in that it applies to literally any game.

    In case you were wondering, Starfield was much of the same. Lots of “Yes, Sarcastic Yes, No” dialogues, lots of focus on the main story, with the big twist being that they added lots of New Game+ easter eggs to encourage replaying with the same character.