

5·
6 days agoAnother problem would be the dependencies and initial configuration would not be present unless the software was built with portability in mind
Another problem would be the dependencies and initial configuration would not be present unless the software was built with portability in mind
Reducing team size and making smaller games to split the risk is also an option imo
Hear me out: funding a plane on Kickstarter
So don’t spend so much that a bad release will sink you. Spread it out over multiple projects. It’s not that hard.
sigh [citation needed]