It’s time to Escape From Reality! :3

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Cake day: June 20th, 2025

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  • Well written comment, but I think all of it is absolutely wishful thinking. Bethesda will not replace the creation engine in any future releases for games to solve their games issues with stability and performance (and let’s be honest with ourselves, that is the only way they will be fixed), they will do the absolute bare minimum for curating any content or general bug testing (Fallout 76, need I say more), and to expect a public company with every incentive in the world to enshittify to provide a better user experience for user created content than the unofficial alternatives for the long term is hilarious.

    For another example of a Microsoft owned property that has the same divide of community vs. official avenues of distributing and managing modded content, compare modded Minecraft Java Edition to Bedrock (sorry, Bugrock). I would not consider moving Bethesda’s modding scene closer to the Bugrock model to be “desireable”.
















  • I believe it’s just complexity and token/compute usage.

    You end up chasing diminishing returns as well (100% or even 95% accuracy is just not possible for certain areas of study, especially for niche topics).

    It’s also 100% unfixable as a premise for the technology. I can enjoy an upscaling algorithm for my retro games to look more detailed at the cost of an odd artifact, but I sure as shit am not taking that risk for information gathering and general study.