

Analysis paralysis mostly.


Analysis paralysis mostly.


I mean, it’s EA. They’ve been in full on corporate profit mode forever, and any good games that they’ve put out are in spite of that. I doubt that there are a ton of “artists trying to make art” left at the decision making level of EA.


The story gets better, but it’s paced really weirdly and has some major issues. There’s a lot that’s not explained and the characters often just don’t react to what’s happening. The visuals and music are GORGEOUS though.


The crank folds down into an extremely satisfying magnetic dock that it can sit in while not using it.
Also… These aren’t classic Gameboy games, they’re modern games made specifically for the device. The unique control mechanism is the niche, and it’s surprisingly fun to use. You just also CAN emulate Gameboy games on it. There’s people who have made e-readers for it too… Though… That’s where even i draw the line lol
Sounds like this isn’t your thing though, there are lots of Gameboy emulator powered handhelds if that’s all you’re looking for. If you want extremely unique gameplay by tons of small indie developers (including Lucas Pope of Papers Please), super easy to make games for (I’ve made 2 just for friends), really easy side loading, and something just fun to show people, it’s a super easy sell.


I’ve gotten easily $200 worth of value out of it, and if mine broke I’d buy another one. Sometimes niche things deserve the extra price. It’s more of a problem of the world draining everyone’s disposable income for niche things like these.


Absolutely. Procedural generation is not the same as AI generated. Spelunky’s level generation is great and the different combinations of hand-created rooms with smart rules on how they connect. Unexplored (that’s the name of the game) is a full on multi-level dungeon with puzzles and combat. Proc gen gives these games their life, but designing a good proc gen system is level design unto itself.


Definitely agree with everything you said… Except that Souls games are Metroidvanias. Backtracking is really the only thing that most souls-likes share with Metroidvanias. Unlocking gameplay abilities that also function as environmental keys is the main defining feature of Metroidvanias IMO.


Without points in gun skills, it will take a very long time to aim each shot. It’s not really a FPS skill issue, but more that your ability to do things are heavily influenced by how you build your character.
I also really enjoyed it! Kinda felt mid about the story but the setting was phenomenal. The DLC is VERY good and I highly recommend it.


Ah, yeah, this one is a very silly, chaotic, and fast paced shooter, so maybe not great coming from Arma :D
The Finals does have private game servers, but not dedicated servers. It’s definitely lame that they don’t include them.


It’s honestly a great game. Fantastic movement, gunplay, and level destruction paired with unique game modes. I haven’t enjoyed a shooter this much in literal decades.
It’s free to play, which does come with it’s own hurdles. If there are enough cheaters, it really does make the game miserable to play. And then people who are just very good start getting constantly accused of hacking…
That said, you can’t stop all cheating, and the kernal based approach is always overkill. We’ll see what they do.


Turns out you can click the link and find out! It links to a very short Bluesky post! Try it out! Lemmy has more than just headlines!


Chess is a war game. Killing and violence in general are devastating. It’d be interesting to compare the brain activity of a murderer with a grandmaster player. I have my suspicions about what we would see.


It’s obviously not great for the type of community that’s about knowledge sharing and learning, and it does suck that a lot of communities went there.
But it’s a great platform for simple social servers that are just about communicating. It’s super easy to sign up and set up a server. A lot of it just works well for chat.
Them going public probably puts a timer on the service though, so if it happens Discord probably just will get worse.
As a game dev myself, I’ve had to learn to just quietly accept repeat feedback. I’m often already aware of most problems and bugs during some playtests, and I used to say “I know I gotta fix that” to some lower priority bugs, but it’s better to encourage any and all feedback for sure.