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Joined 2 years ago
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Cake day: July 6th, 2023

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  • It’s not entirely correct to use the ukranian war as an example of EU industries not being able to supply enough: the US took the lead there an EU expected support to last so they didn’t even make the effort. Most of our industries SELL abroad an ukraine was not needing our support since the US was supposed to cover for it.

    Granted the industry is fragmented and not really cohesive, so it would lack in the quantity, but I was merely referring to quality as in we are able to create top of the line weapons and systems that are the best of the world (exluding stealth fighter jets).

    If the EU focuses in one direction and stops selling all around… And seeing how it is being basically forced to do so.

    This was more of an answer to the guys saying “EU just buys US weapons because those are the best!” Rather than a direct answer to you, but I’d rather answer to someone capable of reasoning…




  • Perfectly reasonable, but at the same time a little naive. Let’s shift the focus on your future customers. What you say is true: artists are expensive and having proper art for your work can be costly. I mean, it’s not entirely true cause young artists are not that expensive but you want very good art for your game and I can understand that.

    Now, you may use gen AI to get all your art and voices. Are you sure your customers wanted that? Are you sure they wanna see all those “something’s off” portraits and that will be the deciding factor for your game? If your game is good and fun even crappy art will sell it (look at touhou). Isn’t it better to work on the actual game with placeholder art and look for a young artist when you have the finished product instead of wasting your time fiddling with settings and prompts on a genAI?

    I mean, you do you. I’m not against AI as a tool, but don’t assume people will like your game more if you plaster it with AI art. It’s like coloring your sketch with stickers. The stickers may be good quality, but it will still look like a messy puzzle…