

Interesting take. I thought the lack of knowledge on item behaviour added to the ludonarrative harmony, since you’re a lost child wandering around. I did look up the item descriptions after though, in case some things didn’t make complete sense.
Once I started mastering the game and they added zillions of new items that diluted the item pool, it lost its lusture.
But I can see how it could be frustrating to not know wtf the stuff does
I mean,I bought that just for SMG, so this feels shitty. It certainly wasn’t to play fucking super mario sunshine