

So, KDE Plasma but even more bugs?
edit: I was kidding. The “KDE is buggy” meme has been a long-standing joke on top of Wayland having a reputation of not running well for many Linux users, especially NVIDIA users.
So, KDE Plasma but even more bugs?
edit: I was kidding. The “KDE is buggy” meme has been a long-standing joke on top of Wayland having a reputation of not running well for many Linux users, especially NVIDIA users.
And the publisher will state something like “industry standard” or something like that which really means “we charge $80 because other people charge $80.” In reality, they no longer have to worry about printing games (so that cost is gone) and no longer have to compete for shelf space, there is infinite supply (digital games), the cost of technology decreases over time, and the increase acceptance of DLC and digital marketplaces. The increase of prices only benefits overall profits and is anti-consumer. The consumer does not see a decrease in prices when they fire thousands of people or other expenses are cut. Instead they just raise the price. 100% greed.
This is the experience I imagine I would have trying it. It is probably what anyone with a modern system would experience with proprietary firmware. From what I read, Trisquel’s core philosophy is to include only free software and Eiskaltdcpp most likely relies on some non-free dependencies.
I like Debian. I am currently trying Fedora and it has been good, too. Void is on my list of “distros to someday try” as it sounds super interesting using runit, XBPS, and not relying on systemd.
I knew about the Epstein thing and it is pretty offensive but unsurprising. What is surprising is what I just read about the developer in 2005 who mentioned taking time off for the birth of his daughter, essentially implying that contributing to Emacs was a more valuable contribution than having children. That is messed up.
Even worse, apparently there were also old blog posts where he discussed the legalization of sex with minors and child pornography, arguing that certain acts should be legal “as long as no one is coerced” and are only illegal due to “prejudice and narrow-mindedness.”
He’s not a great guy. I appreciate the work he has lead with free software, but he’s said some pretty screwed up stuff.
Sources:
While I think it would be too hard for most people to be completely free of proprietary software, atleast he is practicing what he preaches. It is a nice goal to someday get there, but I don’t think its realistic at the moment.
Kind in mind, though, he is 72 and I don’t think he even codes anymore. His computer use probably only consists of mostly Emac (for all text based work) and a web browser (which I read he has a very particular method that involves something similar to wget, lynx, and konqueror). His computer use is very light (I imagine) compared to many Linux users.
While I aspire to and appreciate what the FSF advocates, I don’t see a realistic path for myself as a Linux gamer. The proprietary firmware limitations alone would keep you on 2015 hardware.
Source: https://kottke.org/15/05/how-richard-stallman-does-his-computing
Because Debian does not meet the strict requirements of the FSF. It includes non-free blobs in the kernel and the FSF claims Debian “steers” users with recommendations for installing non-free plugins or codecs. Some “contrib” packages, while free themselves, exist primarily to load separately distributed proprietary programs. There are also references in the Debian documentation and official channels that suggest obtaining non-free software for functionality.
edit: typos
Also, incase you’re wondering, Richard Stallman uses Trisquel GNU/Linux.
While that is true, from what I understand from reading up on this topic some more, Nintendo (for example) has always taken a 20% cut, even on physical games and retailers would take ~25% in addition to another ~5% by the manufacturer. With physical sales, the publisher could expect about 50% of the sales while with digital sales you can expect roughly 70%. Of course, this doesn’t even take into account things like licensing fees. I am sure this is all very simplified and subject to change, but it gives us a rough idea of where the money is going - in the pocket of the publisher.
Sources (not the best but there isn’t a lot of public data on this): https://www.konvoy.vc/newsletters/evolution-of-console-business-models https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/ https://www.zeldadungeon.net/forum/threads/game-price-breakdown-digital-vs-physical.62076/ https://globalxetfs.co.jp/en/research/video-games-esports-building-on-2020s-rapid-growth/index.html