

He is from the Cincinnati area, which borders Kentucky, and he spent some of his youth in Kentucky. Not a proper southerner, but from the gradient where North becomes South.
He is from the Cincinnati area, which borders Kentucky, and he spent some of his youth in Kentucky. Not a proper southerner, but from the gradient where North becomes South.
I saw a local restaurant with its branding on it the the other day. Well, there’s one restaurant I never need to try.
Yep. He wasn’t really reviewing the nuts and bolts, just the drive experience. I didn’t get the impression he got a ton of time with it and only spent an afternoon puttering around. It felt below his standard honestly for thoroughness.
There’s nothing wrong with having different preferences. It doesn’t have to be because someone has a worse or better attention span.
I personally do think the number of enemies that had to be killed should have been decreased. For me, it was mostly because it became comical sometimes that more guys kept coming out of the woodwork. After the fiftieth O’Driscoll you kill, you start to wonder if it’s a gang or a country’s military.
The gameplay is definitely way exaggerated because it would not be very engaging to get into one gunfight per chapter. I interpret these parts of many games symbolically—the amount of violence is to make a point. The game would be very short or really boring if it was realistic in that regard.
Arthur is a really complicated character who, despite being sometimes sympathetic, is ultimately not a good person. Even if you make only “good honor” choices, his story is still filled with points where he struggles to reconcile his actions with his beliefs. You wouldn’t want to live near a person like Arthur in reality, and he doesn’t like being that person.
RDR2 is ultimately a story about bad people struggling against other bad people. One group represents the lawless banditry that is dying out, while the other is the capitalist yoke that wears a nice suit. Lots of normal people get caught in the middle, and they usually suffer for it.
It succeeds for me because it still keeps the humanity in focus. Bad people are humans too. It does not absolve them, but it underscores the conditions that can manufacture them.
You spend the entire game moving from place to place because the gang keeps getting into too much trouble.
The fragmenting of teams needs more attention. My group uses a follow the sun model that has our team split up across at least seven countries, plus a decent chunk are always contracted through a vendor. Add in remote workers, and it’s very difficult to see an effective way to organize.
Run This Town - Fixed an issue where, under certain circumstances, it wasn’t possible to deactivate the Aguilar imprint after meeting with Bennett.
I just ran into this and had to use the workaround a couple days ago. They have great timing.
It also speeds up the games a bit. I simply do not have the time as a full adult to sink 10+ hours into a single game. I have actually finished every game of Civ 7 I’ve played so far, which has never happened with any prior Civ installments at my current playtime.