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3 months agoI probably didn’t do a good job of explaining it, but this is exactly what I meant. Cheers.
I probably didn’t do a good job of explaining it, but this is exactly what I meant. Cheers.
Counter Strike has pretty cool networking code where the server will rollback the simulation based on your latency, to see if you would’ve hit based on your own interpretation of the world as at your time, so no, even in Counter Strike, you shouldn’t need to lead. That being said, there are limits. It’s not going to work properly if your latency is 1000ms. Also in CS 2 they improved this even more because they do sub tick simulation to be even more precise.
Unreal is trying to move animation off the main thread but it will take a while to become standard. You can do it today but it’s not the default.
It’s definitely a hard problem to solve as an “out of the box” solution.