• 0 Posts
  • 9 Comments
Joined 6 months ago
cake
Cake day: July 23rd, 2025

help-circle

  • As long as you do pass through of the USB device (or USB host controller), it should be fine. The VM acesses it directlty without passing through a virtualized version of the device (like what normally happens with sound, network, graphics) and the VM can even DMA to it. Down side is that the hardware isn’t visible to the host anymore, so if you pass through a GPU, it’s used exclusively by the VM, not the host. If you connect a monitor to the GPU, you see the VM, not the host. So you can only do this with hardware that is intended specifically for use within the VM. Zune management sounds like an ideal use case. See IOMMU if you’re interested in some if the tech side if it.



  • No reason it can’t be done on 120v (from a technical level). In fact, most solar inverters in the US could do this at a technical level as they basically do the same thing, just on a larger scale (higher current and therefore are wired in to electrical panels rather than through outlet as outlets have lower current limits). All you need is the inverter to synchronize its AC output to match grid. If you had a smaller inverter, you could just connect it to an outlet (ignoring building codes, insurance, and other non technical reasons). So the choice is then to have centralized larger inverters or smaller inverters per panel or 2. If you live in a very densely populated area where you can only pit a panel or 2 on a balcony or you don’t have control of your electrical panel, then the small inverter method makes sense.


  • I think you’re on to something, but sort of accidentally. A couple replies to you are saying it’s not possible, but I think they’re making an assumption that is not correct in many cases.

    The replies is saying it’s not possible because the layers are flattened before passed to the compression, thus the uncensored/unredacted data is not part of the input to the compression and therefore cannot have any impact on its output. This is true assuming you are starting with an uncompressed image.

    Here’s a scenario where the uncensored/unredacted parts of the image could influence the image: someone takes a photo of their ID, credit card, etc. It’s saved in a lossy compressed format (e.g. JPEG), specifically not a lossless format. They open it in an image editing tool to 100% black out some portion, then save it again (doesn’t actually matter the format). I feel lile someone is going to think I’m misunderstanding if I don’t explain the different output scenarios.

    First is the trivial case: amultilayer output with the uncensored/unredacted data as its own layer. In this case, its trivial to get the uncensored/unredacted data as it is simply present and visible of you use a tool that can show the individual layers, but the general assumption is that this is not the case – that the output is a single layer image, in which we have 2 scenarios.

    Second case: lossy compressed original, lossless censored. Consider that this censored/redacted image is flattened and saved as a lossless format such as PNG. Certainly there will be no compression artifacts of the uncensored/redacted data both because it is lossless (no artifacts added by PNG) and that it was flatted prior to being passed to PNG. However, the uncensored/unredacted artifacts remain in the uncensored/unredacted portions of the image. These were introduced by the compression that was applied prior to the censoring (e.g. the JPEG compression that contained the pre censored image). I suspect this is actually a common case.

    Third case: lossy compressed original, lossy compressed censored: same as second case, except now you have additional artifacts, in particular you bow have artifacts from the censored portion, and the artifacts of the previous lossy compression are also adding additional artifacts. This is probably more difficult, but the point is that the original uncensored/unredacted artifacts are still present.




  • How would it be too late? To develop a huge following? Idk, buy if you just want to stream for the hell of it, I don’t see how that matters. I’ve not gamed much the last few years, but I started again recently, upgraded my computer, and my ISP bumped my upload speed (finally), so I can stream without it impacting my game play.

    I turn it on if I remember, but since I’m streaming just because why not (maybe I’ll find someone new to game with or maybe someone will be amused by my shitty skills), I don’t do it regularly and have no regular followers, as such, I forget to check the chat and have often had people join and type and then leave, presumably because I ignored them (or I’m just not worth watching).

    OK a lot of rambling, I guess the summary is, stream because you want to, not because you want a following/make money and then it’s definitely not too late, but also don’t ignore the people who join your stream.