• 5 Posts
  • 64 Comments
Joined 9 months ago
cake
Cake day: August 25th, 2025

help-circle

  • I just tried it: I had to modify the main .py file so it uses Webkit 4.1 instead of 4.0 (that’s the version I have installed) and it works. But for some reason, photo spheres are only displayed properly if there was no Eye of Gnome instance already running: if there’s already an image up, the second photo sphere remains displayed as a flat photo.

    Also, the pan / tilt mouse movements are a bit scratchy. It’s probably because the engine underneath is Javascript.

    Other than that, it works well. Thanks!








  • What I meant was Blender is very bad at degrading gracefully to work fairly well with older OpenGL versions. As soon as your stuff is just a tad older than Blender supports, that’s it. You’re left out in the cold.

    I have very modest Blender needs (mostly I need to rework prosthesis models for 3D-printing), my GPU is fairly recent but very low spec, yet sufficient for what I need. But the driver only implements OpenGL 3.0, so essentially I’m stuck with Blender 4.0.2 if I want to make use of hardware acceleration.

    Any higher version and Blender simply pukes out a message saying that my GPU doesn’t have the features it requires. Or I have to degrade to software GL, which is not acceptable.

    Blender has always been like that. The Blender developers assume their audience is mostly professionals with endless resources to throw at their software project, and they just don’t give a rat’s ass about making their stuff usable for people with older hardware.